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I4C

Physics Standards: Optics

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TN Physics Standards


Optics


A resource for the teacher to use in planning their lessons site for teachers | A PowerPoint show related to this standard PowerPoint show | An Adobe Acrobat document in .pdf format Acrobat document | A Microsoft Word document to be downloaded Word document | This interactive site would work well on an interactive whiteboard whiteboard resource | This resource includes voice instructions for students sound | A video is available through this link video format | This site is interactive and allows students to play a game or input or collect data interactive lesson | This site includes questions for your students to check their understanding a quiz | A lesson plan can be found at this site lesson plan | This link includes something for the teacher to print to print


Physics: Standard 4 - Optics
Checks for Understanding
4.1 | 4.2 | 4.3 | 4.4 | 4.5 | 4.6 | 4.7 | 4.8 | 4.9 | 4.10

Science Curriculum Standards
3231 - Physics

Internet Resources
Explore properties of electromagnetic radiation.
4.1
  1. Electromagnetic Spectrum - In this applet, you can click on the wavelength/frequency scale and change the wavelength and frequency by dragging the mouse or by using the arrow keys on the keyboard. Holding the shift key down while pressing the left or right arrow keys changes the wavelength by a factor of 10. This site is interactive and allows students to play a game or input or collect data
  2. Electromagnetic Wave - This animation (java applet) shows an electromagnetic wave, namely a plane polarized wave, which propagates in positive x direction. This site is interactive and allows students to play a game or input or collect data
Examine properties of light waves.
4.2
  1. Electromagnetic Wave - This animation (java applet) shows an electromagnetic wave, namely a plane polarized wave, which propagates in positive x direction. This site is interactive and allows students to play a game or input or collect data
Investigate the polarization of light.
4.3
  1. A set of Polarization lessons accompanied by interactive applets This site is interactive and allows students to play a game or input or collect data
  2. Building the impossible kaleidoscope - create colors by rotating the plane of polarization (scroll down, you did arrive at the right page)
Investigate the optical properties of plane and curved mirrors [Focal length:1/f =1/do+1/di; Images in mirrors and lens, hi/ho = di/do].
4.4
  1. An index of ray optics animations from the Physics Classroom
  2. Ray Diagrams - Concave Mirrors
  3. Ray Diagrams - Convex Mirrors
Investigate the optical properties of plane and curved lenses.
4.5
  1. An index of ray optics animations from the Physics Classroom
  2. Ray Diagram Simulator - change variables - double convex lens This site is interactive and allows students to play a game or input or collect data
  3. The anatomy of a lens
    1. Refraction by Lenses
    2. Image Formation Revisited
    3. Ray Diagrams (converging lenses)
    4. Object-Image Relations This site includes questions for your students to check their understanding
    5. Ray Diagrams (diverging lenses)
    6. Object-Image Relations This site includes questions for your students to check their understanding
    7. The Mathematics of Lenses This site includes questions for your students to check their understanding
  4. Thick Lens java applet which allows your students to manipulate the variables This site is interactive and allows students to play a game or input or collect data
  5. The transmission of a wave through dense media - Reflection and Refraction (an excellent java applet which allows your students to manipulate the variables This site is interactive and allows students to play a game or input or collect data
Draw, explain, and solve problems for the optics of mirrors and lenses.
4.6
  1. An index of ray optics animations from the Physics Classroom
  2. Ray Diagrams - Concave Mirrors
  3. Ray Diagrams - Convex Mirrors
  4. Ray Diagram Simulator - change variables - double convex lens This site is interactive and allows students to play a game or input or collect data
  5. The anatomy of a lens
    1. Refraction by Lenses
    2. Image Formation Revisited
    3. Ray Diagrams (converging lenses)
    4. Object-Image Relations This site includes questions for your students to check their understanding
    5. Ray Diagrams (diverging lenses)
    6. Object-Image Relations This site includes questions for your students to check their understanding
    7. The Mathematics of Lenses This site includes questions for your students to check their understanding
  6. Thick Lens java applet which allows your students to manipulate the variables This site is interactive and allows students to play a game or input or collect data
  7. The transmission of a wave through dense media - Reflection and Refraction (an excellent java applet which allows your students to manipulate the variables This site is interactive and allows students to play a game or input or collect data
Investigate optical phenomena (i.e., mirage, optical illusions, and dichromatic lens effect).
4.7
  1. A set of Polarization lessons accompanied by interactive applets This site is interactive and allows students to play a game or input or collect data
  2. Make a permanent rainbow - Study thin film interference by making this "permanent rainbow." There is a good color calculator at the bottom of this page. (scroll down, you did arrive at the right page)
  3. Building the impossible kaleidoscope - create colors by rotating the plane of polarization (scroll down, you did arrive at the right page)
  4. Building a simple spectroscope (scroll down, you did arrive at the right page)
Solve problems related to Snell’s law [Index of refraction: n = (sin ?r / sin ?i); Snell’s law: ni sin ?i = nr sin ?r].
4.8
  1. The mathematics of refraction - Snell's law
  2. Boundary Behavior - the concepts behind the math known as Snell's law
  3. Snell's law Java applet from Northwestern University - manipulate the variables on both sides of the boundary, and see a wave front view or a laser view This site is interactive and allows students to play a game or input or collect data
  4. Refraction and Reflection - change the indices of refraction of the two media, and drag the incoming ray to any angle between 0 and 90 degrees This site is interactive and allows students to play a game or input or collect data
Differentiate among transmission, reflection, refraction, diffraction, and interference of light waves.
4.9
  1. Beat Frequencies in Sound - A beat frequency or beat wave is a sound of fluctuating volume caused when you add two sound waves of slightly different frequencies. This site is interactive and allows students to play a game or input or collect data This resource includes voice instructions for students
  2. Beats - a java applet to investigate this sound phenomenon This site is interactive and allows students to play a game or input or collect data
  3. Boundary Behavior - the concepts behind the math known as Snell's law
  4. Diffraction of Light by a Single Slit - an applet to investigate diffraction This site is interactive and allows students to play a game or input or collect data
  5. Hearing Subtraction - an activity on beats and frequency This site is interactive and allows students to play a game or input or collect data This resource includes voice instructions for students
  6. Index of wave terms - good diagrams accompany each definition
  7. The mathematics of refraction - Snell's law
  8. Refraction and Reflection - change the indices of refraction of the two media, and drag the incoming ray to any angle between 0 and 90 degrees This site is interactive and allows students to play a game or input or collect data
  9. Standing Wave - Explanation by Superposition with the Reflected Wave
  10. Snell's law Java applet from Northwestern University - manipulate the variables on both sides of the boundary, and see a wave front view or a laser view This site is interactive and allows students to play a game or input or collect data
Explore the formation of color (both additive and subtractive properties) [Additive Color Theory: W= B+G+R: Y= G+R: =B+G: M = R+B; Subtractive Color Theory: B=W–Y: C= W–R: M=W–G].
4.10
  1. Electromagnetic and visible spectra
  2. Light absorption, reflection, and transmission - this tutorial includes practice questions
  3. Form white light by adding three colors of light using a click and drag applet This site is interactive and allows students to play a game or input or collect data
  4. Color addition - two questions to check understanding conclude this tutorial
  5. Color subtraction - examples are followed by a series of questions to check understanding This site includes questions for your students to check their understanding
  6. Blue skies and red sunsets
  7. Mix light beams or paint pigments with this java applet (double right click to switch from light to paint) This site is interactive and allows students to play a game or input or collect data
  8. Shadows from overlapping colored light - This java applet let you play with shadow and image. To make it more fun, there are 3 different colors (Red/Green/Blue) light source. This site is interactive and allows students to play a game or input or collect data

Internet4classrooms is a collaborative effort by Susan Brooks and Bill Byles.
 

  

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