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6th Grade Interactive Math Skill Builders

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Probability

Links verified on 8/5/09

  1. Adjustable Spinner - Students can create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.
  2. Coin Flip - this coin flipper builds a column graph one flip at time - let your students see the progression as data is generated and collected
  3. Coin Toss - toss enough coins to make a prediction about probability (maximum number of tosses 1000, but you can keep tossing to get a larger data set)
  4. Ken White's Coin Flipping Page - decide what kind of coin to flip (penny or dime) and how many flips you want to see
  5. Leap Frog - design an experiment to answer a question, collect information, and interpret the results using charts
  6. Lions and Tigers - predict the likelihood of a simple event (rolling a die) as a fraction
  7. Marbles - Students learn about sampling with and without replacement by modeling drawing marbles from a bag. Parameters: Number and color of marbles in the bag, replacement rule.
  8. Me Too Probability - use a tree diagram to display possible outcomes of who will come to the party
  9. On Stage Probability - use tree diagrams to display the possible outcomes of casting a play
  10. The Random Ball-Picking Machine - experiment with a random generator at a BBC site to collect data to make decisions about probability. After you finish working through the ball-picking activity,
  11. Spinner - Students can create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
  12. Spy Guys Interactive - Probability - watch the video and respond at various places Lesson 19 This video includes sections which ask students to inpur responses
  13. Two Colors - Students choose between three boxes and choose one marble from the box to look at conditional probabilities.
  14. Understanding Experimental Probability - Experiment with experimental probability using a fixed size section spinner, a variable section spinner, 2 regular 6-sided number cubes or design your own number cubes.
  15. What are Your Chances - What many people refer to as 'good luck' can actually be explained by a little knowledge about probability and statistics. Our dice game allows you to see how increasing or decreasing the number of dice rolls effects an outcome.
  16. Who Will Probably? - use problem-solving steps and a tree diagram to display possible outcomes and make predictions

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