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1st Grade Mathematics Skills
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Page last edited 4/10/2009
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Worksheet Generator - This web site will allow you to create printable math worksheets from your browser.
(addition, subtraction, multiplication, division, mixed problems, fractions, measurement, fractions, graphing, telling time, and a one-hundred chart)

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sound | video format
| Interactive interactive lesson | a quiz | lesson plan | to print
Number and Operations
Accomplishments
(based on Tennessee Curriculum Standards)
Internet Resources
Count by 2’s, 5’s, and 10’s to 100.
1.1.1 a
  1. Connect the dots - count by 2's and 5's Interactive
  2. Connect the Dots - [this link opens on a new page] make a rabbit by counting by 1's Interactive
  3. Connect the Dots - [this link opens on a new page] make a dog by counting by 5's Interactive
  4. Counting - to 10, to 20, to 50, customize number and blanks - from FreeMathTest Interactive
    1. Worksheets to print are also available supporting instruction of this topic
  5. Counting by Two's - counting up by 2's - read the green section to review, scroll to the blue section for a practice game Interactive
  6. Counting by Fives - count up by 5's - read the green section to review, scroll to the blue section for a practice game Interactive
  7. Counting by Tens - count up by 10's - read the green section to review, scroll to the blue section for a practice game Interactive
  8. Fairy Fog - count by 2,5,10,and 100's. Interactive
  9. Help the Shark Find His Friend - 1 to 50 by ones or 2 to 100 by twos Interactive
  10. How Much Money is This? - count by 10's (dimes) up to $1.00 Interactive
  11. Sequences - Count by 2's, 5's, or 10's or customize or print worksheets Interactive &
  12. Spooky Sequence - double digit numbers count by 2s Interactive
  13. Spooky Sequence - count by 5s Interactive
  14. Spooky Sequence - count by 10s Interactive
  15. Super Sequencer - Input the starting number of a sequence, the increment (amount of change), and then select the speed with which the next numbers will be displayed. an your students predict the next number? Interactive
Count how many objects are in a set by 1’s to 100.
1.1.1 b
  1. Counting Objects - count to 10, count to 30, count to 50, count to 100, Customize it for some other number - from FreeMathTest Interactive
    1. Worksheets to print are also available supporting instruction of this topic
  2. Counting to 100 - Count objects to 100 - read the green section to review, scroll to the blue section for a practice game Interactive
  3. Worksheet Generator - One Hundred Chart, can be used to teach counting or skip counting
Count how many objects are in a set by 2’s, 5’s, and 10’s up to 30.
1.1.1 c
  1. Ghost Blasters - Click on ghosts that are multiples of ten. Click as many times as you can, you can get multiple points on each ghost. Interactive
Count forward or backward by one beginning with any number less than 100.
1.1.1 d
  1. Counting Down - [from 100] next number if counting down - read the green section to review, scroll to the blue section for a practice game Interactive
  2. Space Hopscotch - Count forward from 6 to 24 by 2's and then count backward from 24 to 6 by 1's. Interactive
  3. Spooky Sequences - One of the ghosts is missing a number. Click on the numbers along the bottom to enter the right number in the sequence. one digit numbers (by ones) | two digit numbers (by ones) | three digit numbers (by ones) | counting by twos | counting by fives | counting by tens | backward by ones | backward by twos | backward by fives | backward by tens Interactive
  4. Super Sequencer - (forward only) Input the starting number of a sequence, the increment (amount of change), and then select the speed with which the next numbers will be displayed. an your students predict the next number? Interactive
Identify the place value of a digit in numbers to 99.
1.1.1 e
  1. Beginning Place Value - group the ones into tens to see what numbers come up. [activity did not work on 4/24/07]
  2. Finding Place Values - state the number in the place value of ones or tens - read the green section to review, scroll to the blue section for a practice game Interactive
  3. Illustrate Place Values - create numbers using the ones and tens place Interactive
  4. Naming Place Values - ones and tens - read the green section to review, scroll to the blue section for a practice game Interactive
  5. Place Value Party - Choose any ages to start, then trade candles until both cakes have the same number. Interactive
  6. Shark Numbers - match numeral with tens and ones graphic
  7. Tens and Ones - type the number seen in the number graph Interactive
Read and write numerals up to 100.
1.1.1 f
  1. Really Big Numbers - Enter a number then click the Click here button to see how to write it. Use numbers appropriate to this spi. Interactive
  2. Word Game - [click Continue to play the game] select and combine words that spell out a given number, numbers from 20 to 99 used Interactive
  3. Write numbers up to 100 - type in missing numeral Interactive
Count by 10’s from any number using a hundreds chart.
1.1.1 g
  1. Ghost Blasters - Click on ghosts that are multiples of ten. Click as many times as you can, you can get multiple points on each ghost. Interactive
  2. Give the Dog a Bone - use an interactive hundreds charts to find numbers Interactive
  3. Explore the Multiplication Table with Math Cats - an interactive hundreds chart
  4. Hundreds chart as an Excel workbook
  5. Percentage Paint - [this link opens on a new page] paint blocks on a 10x10 grid - use this as a whole group activity and ask students to paint fractions or percents. Interactive
  6. Rabbits - [this link opens on a new page] recall multiplication facts using a hundreds chart (Author - Kaye Maddox) Interactive
  7. Splat Square - This hundreds chart allows the selection of any number by clicking a color to splat then clicking on the number. Interactive
  8. Sum Fun - [this link opens on a new page] practice addition facts to 18 (Author - Kaye Maddox) Interactive
Use concrete objects to model whole numbers to 99 (e.g., base-ten blocks, sticks, and straws).
1.1.1 h
  1. Base 10 - build blocks to create numbers with tens and ones - reinforces tally marks, number line, base ten blocks, and allows hundred blocks for advanced students Interactive
  2. Base 10 Blocks - exploring whole decimal numbers with blocks
  3. Trading Game - [this link opens on a new page] explore regrouping using place value blocks (Author - Sandi King) [designed for 3rd grade] Interactive
Identify odd and even whole numbers to 50.
1.1.1 i
  1. Color Odd and Even Numbers - color the picture according to odd and even numbers - uses numbers greater than 100 [slide the color circles to produce colors, red and green make yellow] Interactive
  2. Ghost Blasters (Odd) - Click on ghosts that are odd numbers. Click as many times as you can, you can get multiple points on each ghost Interactive
  3. Ghost Blasters (Even) - Click on ghosts that are even numbers. Click as many times as you can, you can get multiple points on each ghost Interactive
  4. Me Too - [this link opens on a new page] classify whole numbers as odd or even. (Author - Jan Dykes) Interactive
  5. Odd/Even - count the objects and choose odd or even
  6. Odd or Even - drag and drop number tiles to the correct part of a Venn diagram Interactive
  7. Odd or Even - numbers up to 10, numbers up to 30, numbers up to 50, customize for any upper number you select - from FreeMathTest
    1. Worksheets to print are also available supporting instruction of this topic
  8. Twins - [this link opens on a new page] identify odd and even numbers. (Author - Sandi King) Interactive
Match halves and fourths to shaded regions of a single object or figure.
1.1.1 j
  1. Fraction Concentration - match fractions with shaded regions [concentration style game] Interactive
  2. I Want My Half - [this link opens on a new page] understand concrete and symbolic representations of fractions (Author - Sandi King) Interactive
  3. Percent Paint - students paint blocks on a 10x10 grid – use this as a whole group activity and ask students to paint fractions or percents.
  4. Shaded Portion - ten questions, shaded portions of a variety of shapes (Caution: some thirds are included)
Show 1/2 and 1/4 of a set of objects.
1.1.1 k
  1. Fabulous Fractions - [this link opens on a new page] learn the concept of equal parts as related to fractions. (Author - Karen Chandler) Interactive
  2. Flowering Fractions - [this link opens on a new page] understand common fractions by using model representations. (Author - Roseanne Phillips) Interactive
  3. Fourths - What fraction of the rectangles are blue? - read the green section to review, scroll to the blue section for a practice game Interactive
  4. Fraction Bar - add a bar then break it into fractions, decimals, or percents Interactive
  5. Fraction Flags - design a flag using halves or quarters Interactive
  6. Fraction Flags - design a flag using thirds Interactive
  7. Fraction Painting - use a 2x2 grid, 3x3 grid, 4x4 grid, 5x5 grid, or a 6x6 grid Interactive
Match the spoken, written, concrete, and pictorial representations of 1/2 and 1/4.
1.1.1 l
 
Recognize one whole as two halves or four fourths.
1.1.1 m
 
Count the value of a set of coins up to 50¢
1.1.1 n
  1. Change It! - [this link opens on a new page] practice adding up all of your coins - You select the number of problems that you want to use as well as the number of pennies, nickels, dimes, quarters, and half dollars that may appear in each problem. You may elect to express your questions in words only, coins only, or a combination of both Interactive
  2. Coins for Candy - [this link opens on a new page] identify, know the value of, and compare the values of a penny, nickel, and dime (Author - Sandi King) Interactive
  3. Counting Coins - [this link opens in a new window] add coins on the flashcards Interactive
  4. Counting Coins - up to 5¢, up to 20¢, up to 50¢, up to 99¢, customize amounts - from FreeMathTest Interactive
    1. Worksheets to print are also available supporting instruction of this topic
  5. Counting Money - Learn about pennies, nickels, dimes, and quarters. Learn how to add coins in this lesson.
  6. Discovering Coin Values - a target amount is given and students drag coins to the slide to equal that amount [values over 50¢ used] Interactive
  7. Grandpa's Game - [this link opens on a new page] count money (Author - Sandi King) [50¢ and $1 coins are used at the end of this game] Interactive
  8. How Much Money is This? - count by 10's (dimes) up to $1.00 Interactive
  9. Let's Compare - Count the Coins; self checking
  10. Match the coins to the amount - a printable from Enchanted Learning (another version of this activity) (a third worksheet on this topic)
  11. Money Drills (from Room 108) - [this link opens on a new page] drag coins, one at a time, to equal the amount given [values above 50¢ used] Interactive
  12. Money Flashcards - [this link opens on a new page] Coins and bills, or just coins, are displayed and students determine the value. Best used as a whole class review; this is not a game with an end. Occasionally values greater than 50¢ are displayed. Interactive
  13. Money Review - Three levels for counting money review
  14. U. S. Coins (printables from Enchanted Learning) - Scroll a bit more than halfway down this page until you see Adding and Subtracting Coins (Printouts). Look below that to see about six dozen printables of various difficulty.
Sequence and order whole numbers less than 100.
1.1.1 o
  1. Number Track - (1-20) - three levels of difficulty depending on how many numbers you need to rut in order Interactive
  2. Numbers to 100 - Click on the number grid where you think a particular number is located. Whole class activity or pairs Interactive
  3. Ordering Numbers to One-Hundred - arrange numbers from least to greatest by clicking and dragging the numbers Interactive
Represent numbers in flexible ways using a variety of materials (e.g., 23 as 23 ones, 1 ten and 13 ones, and/or 2 tens and 3 ones).
1.1.1 p
 
Identify and use ordinal numbers up to twelfth.
1.1.1 q
  1. Get In Line - [this link opens on a new page] explore ordinal positions (Author - Sandi King) Interactive
  2. Match Cardinal and Ordinal numbers - click and drag Interactive
  3. Match Cardinal and Ordinal numbers - concentration style game Interactive
  4. Ordinal Balloons - click on the balloons and put them the right carts Interactive
  5. Ordinal Numbers - [spanish language] put them in order. [this link opens in a new window] Interactive
  6. Practice Ordinal Numbers - [scroll down to the orange section to practice] name the ordinal Interactive
  7. Twelve Cats in a Row - [this link opens in a new window] eleven of them are black, you pick which ordinal number describes the orange cat Interactive
Compare whole numbers through 100 using the appropriate symbol (e.g., <, >, and =).
1.1.1 r
  1. Compare - 1-9, 1-20, 10-99, 100-999, customize the range of numbers - from FreeMathTest Interactive
    1. Worksheets to print are also available supporting instruction of this topic
  2. Compare It! - [this link opens on a new page] Students can practice comparing numbers, objects, or words using Greater Than, Less Than, Equal, Greater Than or Equal, Less Than or Equal, and Not Equal operators. You can have them compare words only, symbols only, or use both words and symbols. Interactive
  3. Compare Numbers - choose the yellow button for numbers less than 100 Interactive
  4. The 'Less than' Lake Maze - Help monster cross the lake by jumping from one stepping stone to the next. The next number on a stone must be smaller than the one before. Interactive
  5. The 'More than' Marsh Maze - Help monster cross the marsh by jumping from one island to the next. The next number on an island must be more than the one before. Interactive
Use a number line or hundreds grid to find one more or one less than any number to 50.
1.1.1 s
  1. Worksheet Generator - Number Lines; Print your own number line worksheets, you decide on the starting and ending numbers and the increment.
Explain whether the solution to a word problem is reasonable.
1.1.2 a
  1. Word Problems for Grades 1-5 - This KidZone math page has seven first grade problems. Each time you open a new page the site generates new values for the problem.
Solve simple story problems involving addition and subtraction with numbers less than 20.
1.1.2 b
  1. Farm Addition - add groups of newly hatched chicks Interactive
  2. Matching Pictures to Number Sentences - study each picture and then click on the number sentence that describes the picture Interactive
  3. Odd Bugs - The odd bugs lived in the hollow of an old tree. Every odd-bug had an odd number of legs and of course an odd number of feet. Which Odd Bugs could pair up to make six legs Interactive
  4. Speed Grid: Addition - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10) Interactive
  5. Speed Grid: Subtraction - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10) Interactive
  6. Sum to 10 - Click on the number that makes 10 when you add it to the number on the card Marty is holding up. Interactive
Develop story problems that illustrate basic addition and subtraction facts.
1.1.2 c
 
Use words, actions, pictures, and concrete objects to solve problems.
1.1.3 a
  1. Help Caillou Build a Train Track - When Callilou asks "Do you want to play with me?", click on the train. Match patterns of track pieces to let the passengers get to the train station. Interactive
Use pictures or objects to show one more or one less than any number to 99.
1.1.3 b
 
Estimate the number of objects in a group and explain the reasoning for the estimate.
1.1.3 c
  1. Estimate - (use as a whole class activity) select a range, display tick marks and estimate before revealing the answer Interactive
  2. Guess the Number - developing skills in halving and estimation Interactive
Explain and justify solutions and strategies in problem solving.
1.1.3 d
 
Add and subtract up to two-digit whole numbers using various strategies (e.g., counting up or back, taking away, doubles plus one, comparison, number relationships, and modeling).
1.1.3 e
  1. Adding - 1-3, 2-5, 3-8, 5-10, 5-20, 10-99, customize for any number range - from FreeMathTest Interactive
    1. Worksheets to print are also available supporting instruction of this topic
  2. Ambleweb Addition Machine - choose a skill level, type the answer, and then check for correctness. Interactive
  3. Ambleweb Subtraction Machine - choose a skill level, type the answer, and then check for correctness. Interactive
  4. Are You a Math Magician? - Two levels of practice with several operations are available; addition, subtraction, multiplication or division. Mixed practice is also available; addition and subtraction, multiplication and division, or a mix of all four. Select the level appropriate for this spi. Interactive
  5. Balloon Pop Subtraction for Kids - Three levels for review
  6. Little Animals Activity Centre
    1. Addition - from the Little Animals Activity Centre Interactive
    2. Subtraction - from the Little Animals Activity Centre Interactive
    3. Addition & Subtraction - from the Little Animals Activity Centre Interactive
  7. Ghost Blasters II (addition practice) - (two players) Students must “blast” a pair of ghosts whose sum equals some number specified before the game begins. Sums from 5 to 99 can be set. Interactive
  8. Math Facts from Harcourt School - (K-3) Content available at the site: Addition and Subtraction sums and differences to 10, 12, and 20; Multiplication and Division facts to 5, to 10, to 12. Verbal instructions are included and students can select timed or untimed. (30 facts) Interactive
  9. Mad Math Minutes - [this link opens on a new page] This is a great way to practice basic math skills in addition, subtraction, multiplication, and division. You pick the number of and types of problems that you want to practice. You may also choose the largest number used in a problem as well as the number of terms (numbers) used Interactive
  10. Math Baseball - [this link opens on a new page] Complete the Number Sentence. - Addition - Numbers less than 10 Interactive
  11. Math Baseball - [this link opens on a new page] Subtraction - Numbers less than 5 Interactive
  12. Paint Brush Math - Paint by Numbers (but figure out the equations to figure out what the numbers actually are.) Interactive
  13. Subtraction - 1-3, 2-5, 3-8, 5-10, 5-20, 10-99, customize for any number range - from FreeMathTest Interactive
    1. Worksheets to print are also available supporting instruction of this topic
  14. Sum Fun - [this link opens on a new page] practice addition facts to 18 (Author - Kaye Maddox) Interactive
  15. Speed Grid: Addition - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10) Interactive
  16. Speed Grid: Subtraction - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10) Interactive
  17. Sum Sense (Addition) - Students practice single digit addition by dragging numbers to complete the sentence. Interactive
  18. Sum Sense (Subtraction) - Students practice single digit subtraction by dragging numbers to complete the sentence. Interactive
  19. Test the Toad - Add or subtract numbers from 1 to 15 by clicking on the numbered person. Interactive
Use calculators in problem-solving situations.
1.1.3 f
 
National Library of Virtual Manipulatives
  1. Number & Operations (Grades PreK-2) Interactive

Algebra
Sort objects by two of the following attributes: color, size, shape, and kind.
1.2.1 a
  1. Virtual Goose - You must match the egg the goose is sitting to one of the other four eggs. Caution, the eggs will have been turned. Interactive
  2. Zoe's Pet Shelter (Sesame Street) - Zoe has to group animals with similar characteristics. This will work best as a whole class activity. Caution! This game never ends! Interactive
Describe how objects in a group are alike and how they are different.
1.2.1 b

 

Identify and describe growing patterns found in literature, in the environment, in physical arrangements, and in pictures.
1.2.2 a
  1. Brenda's Bedroom Border - [this link opens on a new page] complete a pattern (Author - Paulette Boggs) Interactive
  2. Patterns - this video lesson explains patterns, and then gives your students the chance to show understanding on several quizzes. Interactive
  3. What Comes Next? - study repeating patterns and click on the one that continues the pattern Interactive
Translate a repeating pattern from one format to another (e.g., red-blue-blue to snap-clap-clap).
1.2.2 b
 
Create, describe, and extend concrete, visual, auditory, or number patterns.
1.2.2 c
  1. Missing Numbers - [this link opens on a new page] find the missing numbers in a sequence (Author - Carol Senn) Interactive
  2. What Comes Next? - study repeating patterns and click on the one that continues the pattern Interactive
Identify the unit of a two-part repeating pattern.
1.2.2 d
 
Show or represent number sentences, involving addition and subtraction and numbers 0-20, with concrete objects.
  1. Great Equations - Drag the correct numbers to complete given equations . Students select from three or four numbers to complete number sentences. Interactive
  2. Miro on the Move - Miro the Mouse wants to visit the houses from 1 to 10, but one of the numbers is missing. Can you find which number is missing?
  3. Rabbit Takeaway - [click Continue to play the game] subtraction number sentences, rabbits are shown, some run away, find the number left Interactive
  4. Walrus World - [this link opens on a new page] learn strategies for solving real world problems (Author - Randy Russell) Interactive
Use mathematical terms and symbols appropriately.
1.2.3 b
 
Interpret and solve simple open addition sentences, including finding the missing addend.
1.2.3 c
  1. Sum Sense (Addition) - Students practice single digit addition by dragging numbers to complete the sentence.
Apply the commutative property of addition.
1.2.4 a
  1. Sum Sense (Addition) - Students practice single digit addition by dragging numbers to complete the sentence. Students see that the order of the numbers added can be reversed giving the same sum.
National Library of Virtual Manipulatives
  1. Algebra (Grades PreK-2)

Geometry
Recognize names, basic properties of, and similarities and differences between simple geometric figures (e.g., number of sides, corners).
1.3.1 a
  1. Mr. Mumble - [this link opens on a new page] take a look at how to describe two-dimensional shapes (Author - Julie Thompson) Interactive
Predict and describe the results of combining and taking apart two- and three-dimensional geometric figures.
1.3.1 b
  1. Geo Cleo - [this link opens on a new page] take a look at how to describe three-dimensional shapes (Author - Julie Thompson) Interactive
Recognize and show terms of relative position and direction in a variety of situations (e.g., over, under, forward, backward, between, right, and left).
1.3.2 a
  1. Ask Hannah - [this link opens on a new page] describe symmetry in two-dimensional shapes (Author - Julie Thompson) Interactive
Create a figure made up of shapes from memory.
1.3.2 b
  1. Pattern Detectives - [this link opens on a new page] identify and extend patterns in a variety of settings Audio is used to assist non-readers. (Author - Sandi King) Interactive
Identify the position of a whole number on the number line.
1.3.2 c
  1. Estimate numbers on a number line - after students make their estimate you reveal the answer and display a new problem. Interactive
National Library of Virtual Manipulatives
  1. Geometry (Grades PreK-2) Interactive

Measurement
Compare and order objects according to length, capacity, and weight.
1.4.1 a
  1. Heaviest to Lightest - compare objects by deciding which is heaviest and lightest Interactive
  2. Poddle Weigh-In - Hacker has removed all of the weights from the Poddles, you must use the scales to estimate their correct weight. Interactive
  3. Teaching Measures - Choose from three modules; length, mass, and capacity. Each category offers several activities for your large screen display as well as supporting worksheets. Interactive
Recognize the need for standard units of measurement.
1.4.1 b
 
Demonstrate understanding of the concept of length.
1.4.2 a

 

Measure and estimate length using a variety of nonstandard units.
1.4.2 b
  1. Are We There Yet? - [this link opens on a new page] select appropriate unit of measure (Author - Kaye Maddox) Interactive
  2. Estimation of Length - this video lesson explains the difference between accurate measure and approximate measure, then gives your students the chance to make estimates based on a baseline.
  3. Poddle Weigh-In - Hacker has removed all of the weights from the Poddles, you must use the scales to estimate their correct weight. Interactive
Use a ruler to measure a line segment to the nearest inch or centimeter.
1.4.2 c
  1. Centimeters - [this link opens on a new page] to nearest whole number (from FunBrain) Interactive
  2. Centimeters - [this link opens on a new page] to half centimeter (from FunBrain) Interactive
  3. Inches - [this link opens on a new page] to nearest whole number (from FunBrain) Interactive
  4. Inches - [this link opens on a new page] to quarter inch (from FunBrain) Interactive
  5. Teaching Measures - Choose from three modules; length, mass, and capacity. Each category offers several activities for your large screen display as well as supporting worksheets. Interactive
  6. The Ruler Game - Learn To Read A Ruler (inches only - increments from inches to sixteenths) Interactive
Use scales to weigh an object to nearest pound or kilogram.
1.4.2 d
  1. Teaching Measures - Choose from three modules; length, mass, and capacity. Each category offers several activities for your large screen display as well as supporting worksheets. Interactive
Recognize that a calendar is a way of measuring time.
1.4.2 e
  1. It's A Date - [this link opens on a new page] use a calendar (Author - Sandi King) [designed for third grade] Interactive
Mark specified days and dates on a calendar and describe the relationship between days and months.
1.4.2 f
 
Determine time to the nearest hour and half-hour, using a standard clock.
1.4.2 g
  1. Analog Clock - (whole class activity) You call out a time and ask a student to set the clock. Interactive
  2. Clock Craft - Make a simple paper clock that you can use to practice telling time (from Enchanted Learning)
  3. Clock Program - Start with either an analog or a digital clock, then set the other clock to the time given on the first clock. Interactive
  4. Draw Hands - free worksheets from Math Slice, time intervals from 1 hour to one minute
  5. Kid Klock - use pull down menus to select the time you would like to see on an analog clock Interactive
  6. Identifying Time to the Hour Interactive
  7. Stop the Clock - match digital time to analog clocks, or written time, by dragging the digital clocks, or written time | to the nearest hour | to the nearest half hour Interactive
  8. Tell Time - free worksheets from Math Slice, time intervals from 1 hour to one minutes
  9. Telling Time - Players must drag the digital displays to the matching analogue clock (telling time to the half-hour). All against the clock of course! Other times : (fifteen minute increments) (five minute increments) (one minute increments) - For whole class instruction there is a clock available (digital or analog) which can be advanced by increments) Interactive
  10. Telling Time Practice - Drag the hands of the clock to show the correct time. (some of these may be a bit hard) Interactive
  11. Time To Go - [this link opens on a new page] tell time to the half hour (Author - Randy Russell) Interactive
  12. Time to the Hour - a concentration style matching game, match digital and analog clocks Interactive
  13. Time Quiz - Practice half hour skills
  14. Worksheet Generator - Telling Time ; You decide on the variables; students tell the time or draw the hands on the clock face, time increments from half-hour to one minute, and answer sheet.
Compare units of time.
1.4.2 h
  1. Match Spoken Time to Numerical Time - click on Play, listen to the time spoken then select the number that matches Interactive
Use a thermometer to measure temperature and determine the hotter/colder temperature by selecting the higher/lower column of two thermometers.
1.4.2 i
 
National Library of Virtual Manipulatives
  1. Measurement (Grades PreK-2) Interactive

Data Analysis and Probability
Interpret and make pictographs and bar graphs using concrete objects and pictured objects.
1.5.1 a
  1. Grapher - interactive column graph maker, students can change values and labels Interactive
  2. I Am Special - [this link opens on a new page] Picture graphs are used in real world situations as students organize information, record data, and use mathematical language to read and interpret the graphs. (Author - Sandi King) Interactive
  3. Kids Have Pets - [this link opens on a new page] learn about the parts of a bar graph and how to collect information (Author - Sandi King) Interactive
  4. Kinds Of Graphs - [this link opens on a new page] learn about various types of graphs [some of the forward buttons are missing, scroll down the page to see the next section](Author - Sandi King) Interactive
  5. Use Column Graphs to Answer Questions - data is displayed in column graphs and students must read the graph to answer questions Interactive
  6. Use Graphs to Answer Questions - (whole class activity to be used with projection) This Saxon math site uses pictographs or tally marks in the form of check marks. Graphs are sometimes repeated with new questions. Be careful! Interactive
Describe events related to students’ experiences as likely or unlikely.
1.5.2 a
  1. Why Can't I Win? - [this link opens on a new page] use a spinner to predict the likelihood of simple events (Author - Sandi King) Interactive
Virtual Manipulatives
  1. Data Analysis & Probability (Grades PreK-2) Interactive
  2. Virtual Dice - four styles available; single, double, triple, or +/- dice Interactive
Review Help
Daily Questions
  1. Daily Questions - to be given three times per week to serve as a ten to fifteen minute (approximate) review of practice test items and critical thinking (a 135 page document) This is an Sdobe Acrobat document [Note: This link is available through the Wayback Machine Internet Archive. Some state filters block access to this page so you might consider downloading the document at home.]
Practice Tests
  1. Houghton Mifflin Mathematics Test Prep Practice - [this link opens on a new page] tests, organized by chapter


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