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Standards listed on this page are from Texas Mathematics Knowledge & Skills - 3rd Grade
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| Number, operation, and quantitative reasoning | Patterns, relationships, and algebraic thinking | Geometry and spatial reasoning |
| Measurement | Probability and statistics | Underlying processes and mathematical tools |

Page last edited 5/8/2009
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A resource for the teacher to use in planning their lessons a site for teachers | A PowerPoint show related to this standard a PowerPoint show | An Adobe Acrobat document in .pdf format Adobe Acrobat document | A Microsoft Word document to be downloaded a Word document
This resource includes voice instructions for students sound | A video is available through this link video format
| Interactive interactive lesson | This site includes questions for your students to check their understanding a quiz | A lesson plan can be found at this site lesson plan | This link includes something for the teacher to print to print

 

(Texas Essential Knowledge and Skills)
Internet Resources
Number, Operations & Quantitave Reasoning
3.1 | 3.2 | 3.3 | 3.4 | 3.5

(3.1)   The student uses place value to communicate about increasingly large whole numbers in verbal and written form, including money.

(A)  use place value to read, write (in symbols and words), and describe the value of whole numbers through 999,999

  1. Expanded Form of Numbers - write the numeral the expanded form represents
  2. Identifying Place Values - when given a numeral, identify the place value of the digits
  3. My Place - [this link opens on a new page] Students learn that the value of a digit is determined by the placement of that digit. (Author - Sandi King) Interactive
  4. Place Value - this video lesson explains place value in whole numbers and decimal numbers, and then gives your students the chance to show understanding on a quiz.
  5. Place Value - [this link opens on a new page] Enter your own number or generate a random number, then answer questions about the place values
  6. Place Value Party - Choose any ages to start, then trade candles until both cakes have the same number.
  7. Place Value Strategy - [game for one or two players] a spinner is used to select a number, players then decide where to place the number in order to make the greatest possible decimal value Interactive
  8. Place Value in Words and Numbers - type correct numeral to represent the words
  9. Reading 3 digit numbers - match the numeral with the number words
  10. Practice place value at FreeMathTest - numbers from .10 to .99, numbers from .100 to .999, numbers 10 to 99, numbers 100 to 999, numbers 1000 to 9999
  11. Specific Place - find the numeral in a specific place value
  12. There Must Be Thousands - [this link opens on a new page] Students read, write and identify numerals to the hundred thousands. (Author - Sandi King) [this exercise goes to hundred thousands] Interactive
  13. Trading Game - [this link opens on a new page] Students explore regrouping using place value blocks. (Author - Sandi King) Interactive
  14. What's Your Name? - [this link opens on a new page] Students know the value of numbers when written in standard form or expanded notation. (Author - Sandi King) Interactive
(B)  use place value to compare and order whole numbers through 9,999
  1. Alligator Lunch - [this link opens on a new page] Students learn greater than and less than symbols. (Author - Sandi King) Interactive
  2. Comparing Two Numbers - comparing 4 to 6 digit numbers.
  3. Greater or Smaller - Compare two numbers.
  4. comparing one digit numbers | comparing two digit numbers | comparing three digit numbers | comparing four digit numbers
  5. Less Than Lake Maze - Pick numbers less than the one chosen before and work your way across the lake.
  6. More Than Marsh - Pick numbers more than the one chosen before and work your way across the marsh. Interactive
  7. One False Move - (FunBrain) Start with the lowest number and work your way up. If you don't know where to start, try using the map. Interactive
  8. One False Move - (FunBrain) Start with the highest number and work your way down. If you don't know where to start, try using the map. Interactive
  9. Practice comparison at FreeMathTest - numbers from .10 to .99, numbers from .100 to .999, numbers from 0 to 10, numbers from 10 to 50, numbers from 50 to 100.

(C)  determine the value of a collection of coins and bills

  1. Adding Nickels and Pennies - find the sum of the coins
  2. Adding Dimes and Pennies - find the sum of the coins
  3. Adding Dimes, Nickels and Pennies - find the sum of the coins
  4. Change It! - [this link opens on a new page] practice adding up all of your coins - You select the number of problems that you want to use as well as the number of pennies, nickels, dimes, quarters, and half dollars that may appear in each problem. You may elect to express your questions in words only, coins only, or a combination of both Interactive
  5. Change Maker - Figure out how many of each bill or coin that you expect to get back when you pay for something. Select Medium for problems involving less than $5.00 Interactive
  6. Counting Money - select difficulty level and then drag the right amount of coins
  7. Counting Money - Help Kristen, Ryan, or Evan with their shopping. Six pages of problems are available; three easy and three hard.
  8. Grandpa's Game - [this link opens on a new page] students count money (Author - Sandi King) Interactive
  9. Discovering Coin Values - a target amount is given and students drag coins to the slide to equal that amount [values over $1.00 used only occasionally]
  10. Learn to Count Money - add the value of the coins - (Teacher can set this activity easy or harder)
  11. Let's Do Lunch - [this link opens on a new page] students use a menu to order lunches that meet various criteria (Author - Sandi King) Interactive
  12. Let's Go Shopping - [this link opens on a new page] Students estimate by rounding to the nearest dollar as they shop. (Author - Sandi King) Interactive
  13. Making Change - [this link opens on a new page] students count money and make change (Author - Sandi King) Interactive
  14. Math With Money Worksheet 1 (advanced) - What is the value of a missing coin? (Small numbers used)
  15. Math With Money Worksheet 3 - You have a given amount of money, and want to buy something. How much will you have left? (small numbers used)
  16. Math With Money Worksheet 4 - various problems involving purchases (small numbers used)
  17. Math With Money Worksheet 5 - various problems comparing money; twice as much, half as much, etc. (Small numbers used)
  18. Math With Money Worksheet 6 - a student gives another money, how much is left? (Small numbers used)
  19. Money Flashcards - Coins and bills, or just coins, are displayed and students determine the value. Best used as a whole class review; this is not a game with an end.
  20. Money Program – three levels; easy (ends in multiples of five), medium, and advanced (giving change back) [advanced]
  21. Piggy Bank - As coins drop students click on the right coins to equal some target amount. Two games are available; easy or hard.
  22. Show Me The Money - [this link opens on a new page] Students add using columns. (Author - Sandi King) [amounts over $5 are used] Interactive
  23. Too Much Noise - [this link opens on a new page] Students determine the fewest number of coins needed to produce a given amount. (Author - Sandi King) Interactive
  24. Tutorials to practice coin value - You may select a single coin to practice, or choose combinations of coins.

(3.2)   The student uses fraction names and symbols (with denominators of 12 or less) to describe fractional parts of whole objects or sets of objects.

(A)  construct concrete models of fractions

  1. Flowering Fractions - [this link opens on a new page] Students understand common fractions by using model representations. (Author - Roseanne Phillips) Interactive
  2. Fraction Bar - add a bar then break it into fractions, decimals, or percents Interactive
  3. I Want My Half - [this link opens on a new page] Students understand the concrete and symbolic representations of fractions. (Author - Sandi King) Interactive
.(B)  compare fractional parts of whole objects or sets of objects in a problem situation using concrete models
  1. Comparing Fractions - compare fractional parts with same denominator
  2. Comparing Fractions - compare fractional parts with different denominators
  3. Concentration Style Game - match the squares showing the fraction to the corresponding picture Interactive
  4. Equivalent Fractions - concentration game style of matching fractions
  5. Fraction and Picture Match - in Fishy Fractions click on , then click on Begin Game. When the sign up screen comes up click to begin the game. Interactive
  6. Fraction, Name, and Picture Match - in Fishy Fractions click on , then click on Begin Game. When the sign up screen comes up click to begin the game. Interactive
  7. Fractional Distances - find Grampy by entering a fractional distance Interactive
  8. Fraction Review
  9. Fractions II
  10. Identify the Gems for Each Store and Ship the Order - determine which gems are equivalent to the ones wanted by each store and then ship the order (check to see if you were right) Interactive
  11. Identify With Circles - fraction practice where student types in numerator and denominator
  12. Maggies Farm - keep up with how many apples are sold and how much money was made (Caution: this is tough!) Interactive
  13. Old Egyptian Math Cats Fractions - Add fractions like a true Old Egyptian Math Cat!
  14. Organize the Wrenches - wrenches of various sizes must be placed in order from smallest to largest Interactive
  15. Who Wants Pizza? - work through ten interactive pages on pictorial representations of fractionsInteractive

(C)  use fraction names and symbols to describe fractional parts of whole objects or sets of objects

  1. Pizza Party - practice fractions by deciding how much pizza is left (10 questions)
  2. Shade - Shade in the correct amount of units to equal the fraction by clicking on the unit.

(D)  construct concrete models of equivalent fractions for fractional parts of whole objects

  1. Defractionator - convert fractions to decimal equivalents Interactive
  2. Equivalent Fractions - concentration game style of matching fractions

(3.3)   The student adds and subtracts to solve meaningful problems involving whole numbers.

(A)  model addition and subtraction using pictures, words, and numbers

  1. Addition Surprise - fill in sums in the addition grid to complete a surprise picture
  2. Ambleweb Addition Machine - select Level 1 to practice this skill [addition only]
  3. Ambleweb Subtraction Machine - Students choose a skill level, type the answer, and then check for correctness.
  4. Are You a Math Magician? - Two levels of practice with several operations are available; addition, subtraction, multiplication or division. Mixed practice is also available; addition and subtraction, multiplication and division, or a mix of all four. Select the level appropriate for this skill. Addition game & Subtraction game also available Interactive
  5. Arithmetic Four - (A game like Connect Four) A pair of students must answer arithmetic questions (select addition or subtraction) to earn a piece to place on the board. Select the easy level for one-digit numbers Interactive
  6. The Art of Math - Create your own math tests. Learn math through repetition. Each math test is randomly generated based on the values you provide (you set grade level and difficulty). This allows each math test to be unique, providing students with an endless number of challenges. (help with adding, subtracting, or multiplying) K - 3
  7. Build a Bug - Answer these computations and build a bug! (mixed operations including some division)
  8. Checking Subtraction - [this link opens on a new page] Students explore the inverse relationship of addition and subtraction. (Author - Sandi King) Interactive
  9. Circus Fun - [this link opens on a new page] Students add up to three digits with regrouping. (Author - Kaye Maddox) Interactive
  10. Ghost Blasters II (addition practice) - (two players) Students must “blast” a pair of ghosts whose sum equals some number specified before the game begins. Sums from 5 to 99 can be set. Interactive
  11. Fill-in Equation - supply the missing number in subtraction equations
  12. It's A Fact - [this link opens on a new page] Students practice basic subtraction facts. (Author - Kaye Maddox) Interactive
  13. Math Facts - timed math facts, or select practice mode without the timer
  14. Math Facts from Harcourt School - (K-3) Content available at the site: Addition and Subtraction sums and differences to 10, 12, and 20; Multiplication and Division facts to 5, to 10, to 12. Verbal instructions are included and students can select timed or untimed. (30 facts) Interactive
  15. Mad Math Minutes - [this link opens on a new page]) This is a great way to practice basic math skills in addition, subtraction, multiplication, and division. You pick the number of and types of problems that you want to practice. You may also choose the largest number used in a problem as well as the number of terms (numbers) used Interactive
  16. Timed Addition Facts - at end of 60 seconds this site shows the score and answers to problems - select addition and practice your facts Interactive
  17. Math Facts from Harcourt School - (K-3) Content available at the site: Addition and Subtraction sums and differences to 10, 12, and 20; Multiplication and Division facts to 5, to 10, to 12. Verbal instructions are included and students can select timed or untimed. (30 facts) Interactive
  18. Math Mastery - select subtraction and practice your facts
  19. Math Mayhem - a fast paced program where you can select addition problems - (warning: turn sound to mute; this activity gets very loud!) Some two-digit numbers are used, but most are one-digit. Interactive
  20. Mental Math - select Addition of Subtraction to practice your skills. Choose the green dot for one-digit numbers
  21. Minute Math - select type and level of problems to give students practice in addition, subtraction, multiplication, or division
  22. Mixed Review - addition and subtraction of three two-digit numbers - find answer to reveal mystery picture (warning: very difficult, students will need pencil and paper)
  23. Number Families - fill in the missing numeral when given the family of addition and subtraction values
    1. More practice can be found here in the relationships between addition and subtraction.
  24. SpacyMath - You must sign in, but you can use the same log on for everyone in the class. - choose from addition or subtraction
  25. Speed Grid: Addition - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10) Interactive
  26. Speed Grid: Subtraction - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10) Interactive
  27. School Store - [this link opens on a new page] Students subtract using decimals as they make change. Regrouping will be required. (Author - Kaye Maddox) Interactive
  28. Sum Sense (Addition) - Students practice single digit addition by dragging numbers to complete the sentence. Interactive
  29. Sum Sense (Subtraction) - Students practice single digit subtraction by dragging numbers to complete the sentence. Interactive
  30. Speed Grid: Subtraction - (level 2) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10) Interactive
  31. Speed Grid: Subtraction - (level 3) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10) Interactive
  32. The Art of Math - Create your own math tests. Learn math through repetition. Each math test is randomly generated based on the values you provide (you set grade level and difficulty). This allows each math test to be unique, providing students with an endless number of challenges. (help with adding, subtracting, or multiplying) K - 3
  33. Tic-Tac-Toe Squares - (Fun Brain) Subtraction - Numbers less than 100 Interactive
  34. Tic-Tac-Toe Squares - (Fun Brain) Subtraction - Numbers less than 1000 Interactive
  35. What number would complete this sentence? - find the missing addend
(B)  select addition or subtraction and use the operation to solve problems involving whole numbers through 999

(3.4)   The student recognizes and solves problems in multiplication and division situations.

(A)  learn and apply multiplication facts through 12 by 12 using concrete models and objects

  1. Are You a Math Magician? - Two levels of practice with several operations are available; addition, subtraction, multiplication or division. Mixed practice is also available; addition and subtraction, multiplication and division, or a mix of all four. Interactive
.(B)  solve and record multiplication problems (up to two digits times one digit)
  1. Ambleweb Divider Machine - three levels are available [division with no remainder, use to practice multiplication facts] Interactive
  2. Ambleweb Times Table Tester - practice multiplication facts on one of three levels; Easier, Harder, or Megahard. Interactive
  3. Animal Legs - Students use repeated addition as a strategy to solve multiplication story problems. (Author - Sandi King) Interactive
  4. Are You a Math Magician? - Two levels of practice with several operations are available; addition, subtraction, multiplication or division. Mixed practice is also available; addition and subtraction, multiplication and division, or a mix of all four. Select the level appropriate for this skill. Multiplication game also available Interactive
  5. Cameron's Trip - [this link opens on a new page] multiply and divide to solve real-world problems. (Author - Jackie Russell) Interactive
  6. Check It Out - [this link opens on a new page] uses manipulatives to divide by 6 (Author - Sandi King) Interactive
  7. Explore the Multiplication Table with Math Cats - an interactive hundreds chart
  8. Fact Families - [this link opens on a new page] learn about multiplication and division fact families (Author - Jackie Russell) Interactive
  9. Ghost Blasters - Click on ghosts that are multiples of ten. Click as many times as you can, you can get multiple points on each ghost. Interactive
  10. Groups Of Dogs - [this link opens on a new page] use arrays to understand the meaning of multiplication. (Author - Sandi King) Interactive
  11. Hotel 6 - [this link opens on a new page] use a pattern to solve multiplication problems (Author - Diana Bentz) Interactive
  12. Math Facts from Harcourt School - (K-3) Content available at the site: Addition and Subtraction sums and differences to 10, 12, and 20; Multiplication and Division facts to 5, to 10, to 12. Verbal instructions are included and students can select timed or untimed. (30 facts) Interactive
  13. Mad Math Minutes - [this link opens on a new page] This is a great way to practice basic math skills in addition, subtraction, multiplication, and division. You pick the number of and types of problems that you want to practice. You may also choose the largest number used in a problem as well as the number of terms (numbers) used Interactive
  14. Minute Math - select type and level of problems to give students practice in addition, subtraction, multiplication, or divisionInteractive
  15. Nine Pattern - [this link opens on a new page] explore patterns while multiplying and dividing by 9 (Author - Kaye Maddox) [add nines for advanced students] Interactive
  16. Mad Math Minutes - [this link opens on a new page] This is a great way to practice basic math skills in addition, subtraction, multiplication, and division. You pick the number of and types of problems that you want to practice. You may also choose the largest number used in a problem as well as the number of terms (numbers) used Interactive
  17. Multiplication Mystery - drag the product to the correct place on a 9 x 9 grid [somewhat advanced]
  18. Rabbits - [this link opens on a new page] recall multiplication facts using a hundreds chart (Author - Kaye Maddox) Interactive
  19. Spinning Wheels - [this link opens on a new page] learn multiplication facts (Author - Kaye Maddox) Interactive
  20. Sum Sense (Multiplication) - Students practice single digit multiplication by dragging numbers to complete the sentence.
  21. Times Mountain - Pick your number and practice your facts.
  22. Times Table Grid - students are asked to locate the product of two single-digit numbers.
  23. Times Table Grid II - students are given a sample product and asked where to locate it on a 10x10 grid
  24. The Art of Math - Create your own math tests. Learn math through repetition. Each math test is randomly generated based on the values you provide (you set grade level and difficulty). This allows each math test to be unique, providing students with an endless number of challenges. (help with adding, subtracting, or multiplying) K - 3

(C)  use models to solve division problems and use number sentences to record the solutions

(3.5)   The student estimates to determine reasonable results.

(A)  round whole numbers to the nearest ten or hundred to approximate reasonable results in problem situations

  1. Animal Legs - [this link opens on a new page] use repeated addition as a strategy to solve multiplication story problems (Author - Sandi King) Interactive
  2. Basket Math provides rounding practice
  3. Comparison Estimator - Similar to Estimator but compares two sets of objects.
  4. Estimate - (use as a whole class activity) Select a range, display tick marks and estimate before revealing the answer.
  5. Estimating by Rounding - addition with regrouping
  6. Estimating by Rounding - subtraction with regrouping
  7. Estimating and rounding decimals - a lesson, examples, and an interactive practice page
  8. Estimating Sum - no hints or clues given
  9. Estimator - Practice estimation skills by determining the number of objects, length, or area. (parameters: error tolerance)
  10. Guess the Number - developing skills in halving and estimation
  11. Laser Beams - rounding decimals to the nearest whole number - three levels are available; rounding, rounding and computing sums and differences, and rounding and computing with all four operations Interactive
  12. Let's Go Shopping - [this link opens on a new page] Students estimate by rounding to the nearest dollar as they shop. (Author - Sandi King) Interactive
  13. Math Story Problems! - Kid created math story problems ("Kitten" pages are the easiest.) There are lots of links to pages of problems... scroll way down to see them all
  14. More or Less Estimator - Similar to Estimator activity but states a quantity and asks the user to estimate whether the set of objects is more or less than the number given.
  15. Round About - [this link opens on a new page] Students estimate by rounding. (Author - Sandi King) Interactive
  16. Round the decimal to the nearest whole number - [this link opens on a new page] matching, flashcards, or concentration (from Quia)
  17. Rounding - to the nearest ten or dollar, a quiz from Saxon math
  18. Rounding to nearest ten
  19. Rounding to nearest hundred
  20. Rounding to nearest thousand
  21. Rounding Off - three levels are available in this game from BBC Education Interactive
  22. The Seashell Rounding Activity Page - Look at the number on each shell. Click on the nearest ten.
(B)  use strategies including rounding and compatible numbers to estimate solutions to addition and subtraction problems
National Library of Virtual Manipulatives
  1. Number & Operations (Grades 3 - 5) Interactive


Patterns, Relationships & Algebraic Thinking
3.6 | 3.7

(3.6)   The student uses patterns to solve problems.

(A)  identify and extend whole-number and geometric patterns to make predictions and solve problems

  1. Brenda's Bedroom Border - [this link opens on a new page] Students complete a pattern. (Author - Paulette Boggs) Interactive
  2. Christmas Lights - [this link opens on a new page] Students identify and complete patterns. (Author - Kaye Maddox) Interactive
  3. The 'Less than' Lake Maze - Help Monster cross the lake by jumping from one stepping stone to the next. The next number on a stone must be smaller than the one before. Interactive
  4. The 'More than' Marsh Maze - Help Monster cross the marsh by jumping from one island to the next. The next number on an island must be more than the one before. Interactive
  5. Missing Numbers - [this link opens on a new page] Students find the missing numbers in a sequence. (Author - Carol Senn) Interactive
  6. Number Cracker - guess what number comes next in the pattern
  7. Patterns - this video lesson explains patterns, and then gives your students the chance to show understanding on several quizzes.
  8. Spooky Sequences - One of the ghosts is missing a number. Click on the numbers along the bottom to enter the right number in the sequence. (square numbers) Interactive
  9. Spooky Sequences - One of the ghosts is missing a number. Click on the numbers along the bottom to enter the right number in the sequence. (triangular numbers) Interactive
  10. Spooky Sequences - One of the ghosts is missing a number. Click on the numbers along the bottom to enter the right number in the sequence. one digit numbers (by ones) | two digit numbers (by ones) | three digit numbers (by ones) | counting by twos | counting by fives | counting by tens | backward by ones | backward by twos | backward by fives | backward by tens Interactive
  11. What Comes Next? - study repeating patterns and click on the one that continues the pattern Interactive
(B)  identify patterns in multiplication facts using concrete objects, pictorial models, or technology
  1. Create your own pattern - drag shapes to create a pattern (Instructions on how to use this page in your classroom) Interactive
  2. Early Algebra Worksheet - Use the scales to find the weight of the shapes. Same shapes weigh the same amount.
  3. Early Algebra Worksheet 2 - Use the scales to find the weight of the objects. Same shapes weigh the same amount.
  4. What comes next? - find the next shape in the pattern
(C)  identify patterns in related multiplication and division sentences (fact families) such as 2 x 3 = 6, 3 x 2 = 6, 6 ¸ 2 = 3, 6 ¸ 3 = 2

 

(3.7) The student uses lists, tables, and charts to express patterns and relationships.

(A)  generate a table of paired numbers based on a real-life situation such as insects and legs

 

(B)  identify and describe patterns in a table of related number pairs based on a meaningful problem and extend the table

 

National Library of Virtual Manipulatives
  1. Algebra (Grades 3 - 5) Interactive


Geometry & Spatial Reasoning
3.8 | 3.9 | 3.10

(3.8)   The student uses formal geometric vocabulary.

identify, classify, and describe two- and three-dimensional geometric figures by their attributes. The student compares two- dimensional figures, three-dimensional figures, or both by their attributes using formal geometry vocabulary

  1. Anglemania - [this link opens on a new page] Students describe triangles using appropriate geometric vocabulary. (Author - Laurie Ayers) Interactive
  2. Identify Polygons - names of polygons by number of sides and angles
  3. Name that Polygon - identify name of given polygon components
  4. Patterns for Solid Figures - Complete to make a cube figure
  5. Quad Squad - [this link opens on a new page] Students describe various quadrilaterals. (Author - Sandi King) Interactive
  6. Shape, Space and Measure - activities, quizzes and more
  7. Solid Pattern Pieces - [this link opens on a new page] Students name the different faces of solid figures to make objects using a pattern. (Author - Paulette Boggs) Interactive
  8. Triangle Identification - what type of triangle is it given its angles
  9. Triangle Identification - what type of triangle is it given its number of sides

(3.9)   The student recognizes congruence and symmetry.

(A)  identify congruent two-dimensional figures

  1. Congruent Concentration - [this link opens on a new page] Students use a matching board to demonstrate knowledge of congruent figures. (Author - Paulette Boggs) Interactive
  2. Congruent or Not - [this link opens on a new page] Students explore the concept on congruency of polygons. (Author - Randy Russell) Interactive
(B)  create two-dimensional figures with lines of symmetry using concrete models and technology

 

(C)  identify lines of symmetry in two-dimensional geometric figures
  1. Lines of Symmetry - this video lesson explains horizontal, vertical and diagonal line symmetry, and then gives your students the chance to show understanding on several quizzes.

(3.10)   The student recognizes that a line can be used to represent numbers and fractions and their properties and relationships.

locate and name points on a number line using whole numbers and fractions, including halves and fourths

  1. Decimal Darts - [game for one or two players] an invisible number line is superimposed on a dart board, students calculate the location of a balloon and then throw a dart Interactive
  2. Decimal Number Line - Identify and estimate decimal fractions on a number line. Move the pointer along the line, find a number between two others by looking at the next decimal place. Click on “Use the decimal number lines tool” at the bottom of the page.
  3. Decimal Speedway - [game for one or two players] the number line is in the form of a race track, students must multiply decimals and then locate the correct point on the track (number line) Interactive
  4. Estimate numbers on a number line - after students make their estimate you reveal the answer and display a new problem.
  5. Worksheet Generator - Print your own number line worksheets, you decide on the starting and ending numbers and the increment.
National Library of Virtual Manipulatives
  1. Geometry (Grades 3 - 5) Interactive


Measurement
3.11 | 3.12

(3.11)   The student directly compares the attributes of length, area, weight/mass, and capacity, and uses comparative language to solve problems and answer questions; and uses standard units to describe length, area, capacity/volume, and weight/mass.

(A)  use linear measurement tools to estimate and measure lengths using standard units

  1. Centimeters - to nearest whole number (from FunBrain) Interactive
  2. Centimeters - to half centimeter (from FunBrain) Interactive
  3. Estimator - Practice estimation skills by determining the number of objects, length, or area. (parameters: error tolerance)
  4. Inches - to nearest whole number (from FunBrain) Interactive
  5. Inches - to quarter inch (from FunBrain) Interactive
  6. Measure it - practice using a ruler - inches and centimeters Interactive
  7. The Ruler Game - Learn To Read A Ruler (inches only - increments from inches to sixteenths) Interactive
  8. Teaching Measures - Choose from three modules; length, mass, and capacity. Each category offers several activities for your large screen display as well as supporting worksheets.
  9. Worksheet Generator - (inches only) Print your own worksheets to let your students practice reading a ruler.
(B)  use standard units to find the perimeter of a shape
  1. Area Explorer - Find the perimeter of shapes on a grid
  2. Bucky's Blueprints - Choose One Story House and click on Maybe Later when the registration screen comes up. Interactive
  3. Fence Me In - [this link opens on a new page] Students find the perimeter of a rectangle. (Author - Mary Blackburn) Interactive
  4. Perimeter Practice - Adam Ant walks the perimeters and teaches how to find the perimeter of an object. Interactive
  5. Perimeter of a Square - calculate the perimeter of a square with given dimensions
  6. Perimeter of a Rectangle - calculate the perimeter of a square with given dimensions
(C)  use concrete and pictorial models of square units to determine the area of two-dimensional surfaces
 
(D)  identify concrete models that approximate standard units of weight/mass and use them to measure weight/mass
 
(E)  identify concrete models that approximate standard units for capacity and use them to measure capacity
  1. Barrels of Milk - Seven barrels are full of milk. Seven others half filled, and the remaining seven are empty. Please help divide the barrels fairly.
(F)  use concrete models that approximate cubic units to determine the volume of a given container or other three-dimensional geometric figure
 

(3.12)   The student reads and writes time and measures temperature in degrees Fahrenheit to solve problems.

(A)  use a thermometer to measure temperature

  1. Be a Scientist - [this link opens on a new page] Students estimate temperatures using a Celsius thermometer. (Author - Sandi King) Interactive
  2. Hot Stuff - [this link opens on a new page] Students estimate temperatures using a Fahrenheit thermometer. (Author - Sandi King) Interactive
  3. Thermometer - asks students to compare the temperature on two days, and it instructs them on the concepts of minus quantities as the difference between two things Interactive
(B)  tell and write time shown on analog and digital clocks
  1. A Matter of Time - interactive quizzes on half hour, 15 minute intervals and five minute intervals - (story problems)
  2. Analog Clock - (whole class activity) You call out a time and ask a student to set the clock.
  3. Bang On Time - Read the time in words then stop the clock when the hands reach the right time. Interactive
  4. Bedtime Bandits - (students try to stay up as late as possible by blasting killer clocks that drop from the ceiling) After each stage, identifying the correct clock gets harder and harder. Interactive
  5. Clock Program - Start with either an analog or a digital clock, then set the other clock to the time given on the first clock.
  6. ClockWise and Matching Time - select these two activities to practice telling time
  7. Clockworks - try to set the time on the clock (four difficulty levels to choose from)
  8. Daisy Math - many levels of time to choose
  9. Draw Hands - free worksheets from Math Slice, time intervals from 1 hour to one minute
  10. Elapsed Time - free worksheets from Math Slice, time intervals from 1 hour to one minute
  11. Elapsed Time on a Clock - an E-Lab activity from Harcourt School Publishers (rated for 4th grade) Interactive
  12. Feeding Time - Can you tell what time the clock shows? If so, the clock gets a meal! (Caution! The hour hand points directly at the hour regardless of the position of the minute hand) Interactive
  13. Kid Klock - use pull down menus to select the time you would like to see on an analog clock Interactive
  14. Is It PE Time? - [this link opens on a new page] students use a chart (table) to solve problems (Author - Sandi King) Interactive
  15. Right Time - [this link opens on a new page] Students explore the meaning of AM and PM while they tell time to the hour and half hour. (Author - Linda Burke) Interactive
  16. Stop the Clock - match digital time to analog clocks, or written time, by dragging the digital clocks, or written time | to the nearest hour | to the nearest half hour | to the nearest fifteen minutes Interactive
  17. Tell Time - free worksheets from Math Slice, time intervals from 1 hour to one minutes
  18. Telling Time - Drag the five digital times to the correct analog clock, then press Stop the Clock to record your time. (30 minute increments) (15 minute increments) (5 minute increments)
  19. Telling Time Practice - Drag the hands of the clock to show the correct time. Interactive
  20. Time To Go - [this link opens on a new page] Students tell time to the half hour. (Author - Randy Russell) [hour and half hour only] Interactive
  21. Travel Time - Which train falls in between the time limit? Interactive
  22. Worksheet Generator - You decide on the variables; students tell the time or draw the hands on the clock face, time increments from half-hour to one minute, and answer sheet.
National Library of Virtual Manipulatives
  1. Measurement (Grades 3 - 5) Interactive

Probability & Statistics

(3.13)   The student solves problems by collecting, organizing, displaying, and interpreting sets of data.

(A)  collect, organize, record, and display data in pictographs and bar graphs where each picture or cell might represent more than one piece of data

  1. Bar Graphs
    1. All The Parts - [this link opens on a new page] Students learn the parts of a graph. (Author - Sandi King) Interactive
    2. Data Interpretation Games - numerous activities on using and interpreting data (bar, pie and line graphs, data collecting and much more) Interactive
    3. Gere's Bike Shop - Read and Interpret Graphs at this BBC site Interactive
      1. After you finish the lesson at Gere's Bike Shop, take a test
    4. Grapher - interactive column graph maker, students can change values and labels
    5. How It All Stacks Up - [this link opens on a new page] students interpret and compare information using a bar graph (Author - Sandi King) Interactive
    6. Interpreting Column Graphs - students practice by answering ten questions about the graph
    7. Kids Have Pets - [this link opens on a new page] Students learn about the parts of a bar graph and how to collect information. (Author - Sandi King) Interactive
    8. Kinds Of Graphs - [this link opens on a new page] students learn about various types of graphs (Author - Sandi King) Interactive
  2. Pictographs
    1. A Birthday Pictograph to use in a whole class activity interpreting pictographs
    2. Play Ball - [this link opens on a new page] students collect data to put on a picture graph (Author - Sandi King) Interactive
    3. Step-by-step Internet4Classrooms module on how to create a pictograph
    4. Use Graphs to Answer Questions - This Saxon math site uses pictographs or tally marks in the form of check marks. Graphs are sometimes repeated with new questions. Be careful! [ignore the error messages, the site works] Interactive
    5. Use Pictographs to answer questions - interactive lesson
(B)  interpret information from pictographs and bar graphs
(C)  use data to describe events as more likely than, less likely than, or equally likely as
  1. Chances Are - [this link opens on a new page] Students predict the likelihood of events using a circle graph with percentages as a model. (Author - Michaél Dunnivant) Interactive
  2. Handling Data: Probability - use the amazing random ball-picking machine to collect data and test predictions. Interactive
    1. Handling Data: Probability - Quiz - use this quiz following the activity above
  3. Heads I Win - (3-5) [this link opens on a new page] Students predict the likelihood of tossing heads or tails and graphs the results of coin tosses. (Author - Michaél Dunnivant) Interactive
  4. Lions and Tigers - [this link opens on a new page] Students predict the likelihood of a simple event (rolling a die) as a fraction. (Author - Michaél Dunnivant) Interactive
  5. Pin The Tail - [this link opens on a new page] Students use probability to predict and conduct experiments to test predictions. (Author - Michaél Dunnivant) Interactive
  6. Why Can't I Win? - [this link opens on a new page] Students use a spinner to predict the likelihood of simple events occurring. (Author - Sandi King) Interactive
  7. What Are My Chances - [this link opens on a new page] Students explore probability and ratios. (Author - Sandi King) Interactive
National Library of Virtual Manipulatives
  1. Data Analysis & Probability (Grades 3 - 5) Interactive

Underlying Processes & Mathematical Tools
3.14 | 3.15 | 3.16

(3.14)   The student applies Grade 3 mathematics to solve problems connected to everyday experiences and activities in and outside of school.

(A)  identify the mathematics in everyday situations

  1. Are You a Math Magician? - Two levels of practice with several operations are available; addition, subtraction, multiplication or division. Mixed practice is also available; addition and subtraction, multiplication and division, or a mix of all four. Select the level appropriate for this skill. Addition game & Subtraction game also available Interactive
  2. Cave Data - use given data to draw conclusions about caves
  3. Fun on the Farm - Multiply the numbers and add the totals to see how much the farmer should charge for his products.
  4. Is That A Fact? - [this link opens on a new page] Students select the appropriate operation for solving a problem. (Author - Randy Russell) Interactive
  5. Lemonade Stand - How much money is needed to purchase cups of lemonade? Interactive
  6. Let's Go Shopping - Students estimate by rounding to the nearest dollar as they shop. (Author - Sandi King) Interactive
  7. Math stories with Leon the Chameleon - Click on the Addition and Subtraction button under the heading Select a Story (select Maybe Later on the registration screen)
  8. Math With Money Worksheet 1 (advanced) - What is the value of a missing coin? (Small numbers used)
  9. My Backpack - [this link opens on a new page] Students add columns and find missing addends using data generated from a chart. (Author - Sandi King) Interactive
  10. Three is a Magic Number - [this link opens on a new page] students learn multiples of three (Author - Carol Senn) Interactive
  11. Word Problems for Grades 1-5 - This KidZone math page has four third grade problems. Each time you open a new page the site generates new values for the problem.
(B)  solve problems that incorporate understanding the problem, making a plan, carrying out the plan, and evaluating the solution for reasonableness
(C)  select or develop an appropriate problem-solving plan or strategy, including drawing a picture, looking for a pattern, systematic guessing and checking, acting it out, making a table, working a simpler problem, or working backwards to solve a problem
 
(D)  use tools such as real objects, manipulatives, and technology to solve problems
 

(3.15)   The student communicates about Grade 3 mathematics using informal language.

(A)  explain and record observations using objects, words, pictures, numbers, and technology

 
(B)  relate informal language to mathematical language and symbols
 

(3.16)   The student uses logical reasoning.

(A)  make generalizations from patterns or sets of examples and nonexamples

 
(B)  justify why an answer is reasonable and explain the solution process
 
Worksheet Generator - This web site will allow you to create printable math worksheets from your browser.
(addition, subtraction, multiplication, division, mixed problems, fractions, measurement, fractions, graphing, telling time, and a one-hundred chart)

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