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My Place - [this link opens on a new page] Students learn that the value of a digit is determined by the placement of that digit. (Author - Sandi King)

Place Value - this video lesson explains place value in whole numbers and decimal numbers, and then gives your students the chance to show understanding on a quiz.

Place Value - [this link opens on a new page] Enter your own number or generate a random number, then answer questions about the place values

Place Value Party - Choose any ages to start, then trade candles until both cakes have the same number.

Place Value Strategy - [game for one or two players] a spinner is used to select a number, players then decide where to place the number in order to make the greatest possible decimal value

Specific Place - find the numeral in a specific place value

There Must Be Thousands - [this link opens on a new page] Students read, write and identify numerals to the hundred thousands. (Author - Sandi King) [this exercise goes to hundred thousands]

Trading Game - [this link opens on a new page] Students explore regrouping using place value blocks. (Author - Sandi King)

What's Your Name? - [this link opens on a new page] Students know the value of numbers when written in standard form or expanded notation. (Author - Sandi King)

(B) use place value to compare and order whole numbers through 9,999

Alligator Lunch - [this link opens on a new page] Students learn greater than and less than symbols. (Author - Sandi King)

Change It! - [this link opens on a new page] practice adding up all of your coins - You select the number of problems that you want to use as well as the number of pennies, nickels, dimes, quarters, and half dollars that may appear in each problem. You may elect to express your questions in words only, coins only, or a combination of both

Change Maker - Figure out how many of each bill or coin that you expect to get back when you pay for something. Select Medium for problems involving less than $5.00

Counting Money - select difficulty level and then drag the right amount of coins

Counting Money - Help Kristen, Ryan, or Evan with their shopping. Six pages of problems are available; three easy and three hard.

Grandpa's Game - [this link opens on a new page] students count money (Author - Sandi King)

Discovering Coin Values - a target amount is given and students drag coins to the slide to equal that amount [values over $1.00 used only occasionally]

Learn to Count Money - add the value of the coins - (Teacher can set this activity easy or harder)

Let's Do Lunch - [this link opens on a new page] students use a menu to order lunches that meet various criteria (Author - Sandi King)

Let's Go Shopping - [this link opens on a new page] Students estimate by rounding to the nearest dollar as they shop. (Author - Sandi King)

Making Change - [this link opens on a new page] students count money and make change (Author - Sandi King)

Money Flashcards - Coins and bills, or just coins, are displayed and students determine the value. Best used as a whole class review; this is not a game with an end.

Money Program – three levels; easy (ends in multiples of five), medium, and advanced (giving change back) [advanced]

Piggy Bank - As coins drop students click on the right coins to equal some target amount. Two games are available; easy or hard.

Show Me The Money - [this link opens on a new page] Students add using columns. (Author - Sandi King) [amounts over $5 are used]

Too Much Noise - [this link opens on a new page] Students determine the fewest number of coins needed to produce a given amount. (Author - Sandi King)

(3.2) The student uses fraction names and symbols (with denominators of 12 or less) to describe fractional parts of whole objects or sets of objects.

(A) construct concrete models of fractions

Flowering Fractions - [this link opens on a new page] Students understand common fractions by using model representations. (Author - Roseanne Phillips)

Fraction Bar - add a bar then break it into fractions, decimals, or percents

I Want My Half - [this link opens on a new page] Students understand the concrete and symbolic representations of fractions. (Author - Sandi King)

.(B) compare fractional parts of whole objects or sets of objects in a problem situation using concrete models

Are You a Math Magician? - Two levels of practice with several operations are available; addition, subtraction, multiplication or division. Mixed practice is also available; addition and subtraction, multiplication and division, or a mix of all four. Select the level appropriate for this skill. Addition game & Subtraction game also available

Arithmetic Four - (A game like Connect Four) A pair of students must answer arithmetic questions (select addition or subtraction) to earn a piece to place on the board. Select the easy level for one-digit numbers

The Art of Math - Create your own math tests. Learn math through repetition. Each math test is randomly generated based on the values you provide (you set grade level and difficulty). This allows each math test to be unique, providing students with an endless number of challenges. (help with adding, subtracting, or multiplying) K - 3

Build a Bug - Answer these computations and build a bug! (mixed operations including some division)

Checking Subtraction - [this link opens on a new page] Students explore the inverse relationship of addition and subtraction. (Author - Sandi King)

Circus Fun - [this link opens on a new page] Students add up to three digits with regrouping. (Author - Kaye Maddox)

Ghost Blasters II (addition practice) - (two players) Students must “blast” a pair of ghosts whose sum equals some number specified before the game begins. Sums from 5 to 99 can be set.

Fill-in Equation - supply the missing number in subtraction equations

It's A Fact - [this link opens on a new page] Students practice basic subtraction facts. (Author - Kaye Maddox)

Math Facts - timed math facts, or select practice mode without the timer

Math Facts from Harcourt School - (K-3) Content available at the site: Addition and Subtraction sums and differences to 10, 12, and 20; Multiplication and Division facts to 5, to 10, to 12. Verbal instructions are included and students can select timed or untimed. (30 facts)

Mad Math Minutes - [this link opens on a new page]) This is a great way to practice basic math skills in addition, subtraction, multiplication, and division. You pick the number of and types of problems that you want to practice. You may also choose the largest number used in a problem as well as the number of terms (numbers) used

Timed Addition Facts - at end of 60 seconds this site shows the score and answers to problems - select addition and practice your facts

Math Facts from Harcourt School - (K-3) Content available at the site: Addition and Subtraction sums and differences to 10, 12, and 20; Multiplication and Division facts to 5, to 10, to 12. Verbal instructions are included and students can select timed or untimed. (30 facts)

Math Mastery - select subtraction and practice your facts

Math Mayhem - a fast paced program where you can select addition problems - (warning: turn sound to mute; this activity gets very loud!) Some two-digit numbers are used, but most are one-digit.

Mental Math - select Addition of Subtraction to practice your skills. Choose the green dot for one-digit numbers

Minute Math - select type and level of problems to give students practice in addition, subtraction, multiplication, or division

Mixed Review - addition and subtraction of three two-digit numbers - find answer to reveal mystery picture (warning: very difficult, students will need pencil and paper)

Number Families - fill in the missing numeral when given the family of addition and subtraction values

SpacyMath - You must sign in, but you can use the same log on for everyone in the class. - choose from addition or subtraction

Speed Grid: Addition - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10)

Speed Grid: Subtraction - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10)

School Store - [this link opens on a new page] Students subtract using decimals as they make change. Regrouping will be required. (Author - Kaye Maddox)

Sum Sense (Addition) - Students practice single digit addition by dragging numbers to complete the sentence.

Sum Sense (Subtraction) - Students practice single digit subtraction by dragging numbers to complete the sentence.

Speed Grid: Subtraction - (level 2) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10)

Speed Grid: Subtraction - (level 3) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10)

The Art of Math - Create your own math tests. Learn math through repetition. Each math test is randomly generated based on the values you provide (you set grade level and difficulty). This allows each math test to be unique, providing students with an endless number of challenges. (help with adding, subtracting, or multiplying) K - 3

(B) select addition or subtraction and use the operation to solve problems involving whole numbers through 999

(3.4) The student recognizes and solves problems in multiplication and division situations.

(A) learn and apply multiplication facts through 12 by 12 using concrete models and objects

Are You a Math Magician? - Two levels of practice with several operations are available; addition, subtraction, multiplication or division. Mixed practice is also available; additionand subtraction, multiplication and division, or a mix of all four.

.(B) solve and record multiplication problems (up to two digits times one digit)

Ambleweb Divider Machine - three levels are available [division with no remainder, use to practice multiplication facts]

Ambleweb Times Table Tester - practice multiplication facts on one of three levels; Easier, Harder, or Megahard.

Animal Legs - Students use repeated addition as a strategy to solve multiplication story problems. (Author - Sandi King)

Are You a Math Magician? - Two levels of practice with several operations are available; addition, subtraction, multiplication or division. Mixed practice is also available; addition and subtraction, multiplication and division, or a mix of all four. Select the level appropriate for this skill. Multiplication game also available

Cameron's Trip - [this link opens on a new page] multiply and divide to solve real-world problems. (Author - Jackie Russell)

Check It Out - [this link opens on a new page] uses manipulatives to divide by 6 (Author - Sandi King)

Fact Families - [this link opens on a new page] learn about multiplication and division fact families (Author - Jackie Russell)

Ghost Blasters - Click on ghosts that are multiples of ten. Click as many times as you can, you can get multiple points on each ghost.

Groups Of Dogs - [this link opens on a new page] use arrays to understand the meaning of multiplication. (Author - Sandi King)

Hotel 6 - [this link opens on a new page] use a pattern to solve multiplication problems (Author - Diana Bentz)

Math Facts from Harcourt School - (K-3) Content available at the site: Addition and Subtraction sums and differences to 10, 12, and 20; Multiplication and Division facts to 5, to 10, to 12. Verbal instructions are included and students can select timed or untimed. (30 facts)

Mad Math Minutes - [this link opens on a new page] This is a great way to practice basic math skills in addition, subtraction, multiplication, and division. You pick the number of and types of problems that you want to practice. You may also choose the largest number used in a problem as well as the number of terms (numbers) used

Minute Math - select type and level of problems to give students practice in addition, subtraction, multiplication, or division

Nine Pattern - [this link opens on a new page] explore patterns while multiplying and dividing by 9 (Author - Kaye Maddox) [add nines for advanced students]

Mad Math Minutes - [this link opens on a new page] This is a great way to practice basic math skills in addition, subtraction, multiplication, and division. You pick the number of and types of problems that you want to practice. You may also choose the largest number used in a problem as well as the number of terms (numbers) used

Multiplication Mystery - drag the product to the correct place on a 9 x 9 grid [somewhat advanced]

Rabbits - [this link opens on a new page] recall multiplication facts using a hundreds chart (Author - Kaye Maddox)

Spinning Wheels - [this link opens on a new page] learn multiplication facts (Author - Kaye Maddox)

Sum Sense (Multiplication) - Students practice single digit multiplication by dragging numbers to complete the sentence.

Times Mountain - Pick your number and practice your facts.

Times Table Grid - students are asked to locate the product of two single-digit numbers.

Times Table Grid II - students are given a sample product and asked where to locate it on a 10x10 grid

The Art of Math - Create your own math tests. Learn math through repetition. Each math test is randomly generated based on the values you provide (you set grade level and difficulty). This allows each math test to be unique, providing students with an endless number of challenges. (help with adding, subtracting, or multiplying) K - 3

(C) use models to solve division problems and use number sentences to record the solutions

(3.5) The student estimates to determine reasonable results.

(A) round whole numbers to the nearest ten or hundred to approximate reasonable results in problem situations

Animal Legs - [this link opens on a new page] use repeated addition as a strategy to solve multiplication story problems (Author - Sandi King)

Laser Beams - rounding decimals to the nearest whole number - three levels are available; rounding, rounding and computing sums and differences, and rounding and computing with all four operations

Let's Go Shopping - [this link opens on a new page] Students estimate by rounding to the nearest dollar as they shop. (Author - Sandi King)

Math Story Problems! - Kid created math story problems ("Kitten" pages are the easiest.) There are lots of links to pages of problems... scroll way down to see them all

More or Less Estimator - Similar to Estimator activity but states a quantity and asks the user to estimate whether the set of objects is more or less than the number given.

Round About - [this link opens on a new page] Students estimate by rounding. (Author - Sandi King)

(3.6) The student uses patterns to solve problems.

(A) identify and extend whole-number and geometric patterns to make predictions and solve problems

Brenda's Bedroom Border - [this link opens on a new page] Students complete a pattern. (Author - Paulette Boggs)

Christmas Lights - [this link opens on a new page] Students identify and complete patterns. (Author - Kaye Maddox)

The 'Less than' Lake Maze - Help Monster cross the lake by jumping from one stepping stone to the next. The next number on a stone must be smaller than the one before.

The 'More than' Marsh Maze - Help Monster cross the marsh by jumping from one island to the next. The next number on an island must be more than the one before.

Missing Numbers - [this link opens on a new page] Students find the missing numbers in a sequence. (Author - Carol Senn)

Number Cracker - guess what number comes next in the pattern

Patterns - this video lesson explains patterns, and then gives your students the chance to show understanding on several quizzes.

Spooky Sequences - One of the ghosts is missing a number. Click on the numbers along the bottom to enter the right number in the sequence. (square numbers)

Spooky Sequences - One of the ghosts is missing a number. Click on the numbers along the bottom to enter the right number in the sequence. (triangular numbers)

(3.8) The student uses formal geometric vocabulary.

identify, classify, and describe two- and three-dimensional geometric figures by their attributes. The student compares two- dimensional figures, three-dimensional figures, or both by their attributes using formal geometry vocabulary

Anglemania - [this link opens on a new page] Students describe triangles using appropriate geometric vocabulary. (Author - Laurie Ayers)

Solid Pattern Pieces - [this link opens on a new page] Students name the different faces of solid figures to make objects using a pattern. (Author - Paulette Boggs)

(3.9) The student recognizes congruence and symmetry.

(A) identify congruent two-dimensional figures

Congruent Concentration - [this link opens on a new page] Students use a matching board to demonstrate knowledge of congruent figures. (Author - Paulette Boggs)

Congruent or Not - [this link opens on a new page] Students explore the concept on congruency of polygons. (Author - Randy Russell)

(B) create two-dimensional figures with lines of symmetry using concrete models and technology

(C) identify lines of symmetry in two-dimensional geometric figures

Lines of Symmetry - this video lesson explains horizontal, vertical and diagonal line symmetry, and then gives your students the chance to show understanding on several quizzes.

(3.10) The student recognizes that a line can be used to represent numbers and fractions and their properties and relationships.

locate and name points on a number line using whole numbers and fractions, including halves and fourths

Decimal Darts - [game for one or two players] an invisible number line is superimposed on a dart board, students calculate the location of a balloon and then throw a dart

Decimal Number Line - Identify and estimate decimal fractions on a number line. Move the pointer along the line, find a number between two others by looking at the next decimal place. Click on “Use the decimal number lines tool” at the bottom of the page.

Decimal Speedway - [game for one or two players] the number line is in the form of a race track, students must multiply decimals and then locate the correct point on the track (number line)

(3.11) The student directly compares the attributes of length, area, weight/mass, and capacity, and uses comparative language to solve problems and answer questions; and uses standard units to describe length, area, capacity/volume, and weight/mass.

(A) use linear measurement tools to estimate and measure lengths using standard units

Centimeters - to nearest whole number (from FunBrain)

Measure it - practice using a ruler - inches and centimeters

The Ruler Game - Learn To Read A Ruler (inches only - increments from inches to sixteenths)

Teaching Measures - Choose from three modules; length, mass, and capacity. Each category offers several activities for your large screen display as well as supporting worksheets.

Worksheet Generator - (inches only) Print your own worksheets to let your students practice reading a ruler.

(B) use standard units to find the perimeter of a shape

Area Explorer - Find the perimeter of shapes on a grid

Bucky's Blueprints - Choose One Story House and click on Maybe Later when the registration screen comes up.

Fence Me In - [this link opens on a new page] Students find the perimeter of a rectangle. (Author - Mary Blackburn)

Perimeter Practice - Adam Ant walks the perimeters and teaches how to find the perimeter of an object.

(C) use concrete and pictorial models of square units to determine the area of two-dimensional surfaces

(D) identify concrete models that approximate standard units of weight/mass and use them to measure weight/mass

(E) identify concrete models that approximate standard units for capacity and use them to measure capacity

Barrels of Milk - Seven barrels are full of milk. Seven others half filled, and the remaining seven are empty. Please help divide the barrels fairly.

(F) use concrete models that approximate cubic units to determine the volume of a given container or other three-dimensional geometric figure

(3.12) The student reads and writes time and measures temperature in degrees Fahrenheit to solve problems.

(A) use a thermometer to measure temperature

Be a Scientist - [this link opens on a new page] Students estimate temperatures using a Celsius thermometer. (Author - Sandi King)

Hot Stuff - [this link opens on a new page] Students estimate temperatures using a Fahrenheit thermometer. (Author - Sandi King)

Thermometer - asks students to compare the temperature on two days, and it instructs them on the concepts of minus quantities as the difference between two things

(B) tell and write time shown on analog and digital clocks

A Matter of Time - interactive quizzes on half hour, 15 minute intervals and five minute intervals - (story problems)

Analog Clock - (whole class activity) You call out a time and ask a student to set the clock.

Bang On Time - Read the time in words then stop the clock when the hands reach the right time.

Bedtime Bandits - (students try to stay up as late as possible by blasting killer clocks that drop from the ceiling) After each stage, identifying the correct clock gets harder and harder.

Clock Program - Start with either an analog or a digital clock, then set the other clock to the time given on the first clock.

Draw Hands - free worksheets from Math Slice, time intervals from 1 hour to one minute

Elapsed Time - free worksheets from Math Slice, time intervals from 1 hour to one minute

Elapsed Time on a Clock - an E-Lab activity from Harcourt School Publishers (rated for 4th grade)

Feeding Time - Can you tell what time the clock shows? If so, the clock gets a meal! (Caution! The hour hand points directly at the hour regardless of the position of the minute hand)

Kid Klock - use pull down menus to select the time you would like to see on an analog clock

Is It PE Time? - [this link opens on a new page] students use a chart (table) to solve problems (Author - Sandi King)

Right Time - [this link opens on a new page] Students explore the meaning of AM and PM while they tell time to the hour and half hour. (Author - Linda Burke)

Time To Go - [this link opens on a new page] Students tell time to the half hour. (Author - Randy Russell) [hour and half hour only]

Travel Time - Which train falls in between the time limit?

Worksheet Generator - You decide on the variables; students tell the time or draw the hands on the clock face, time increments from half-hour to one minute, and answer sheet.

Use Graphs to Answer Questions - This Saxon math site uses pictographs or tally marks in the form of check marks. Graphs are sometimes repeated with new questions. Be careful! [ignore the error messages, the site works]

(B) interpret information from pictographs and bar graphs

(C) use data to describe events as more likely than, less likely than, or equally likely as

Chances Are - [this link opens on a new page] Students predict the likelihood of events using a circle graph with percentages as a model. (Author - Michaél Dunnivant)

Handling Data: Probability - use the amazing random ball-picking machine to collect data and test predictions.

Heads I Win - (3-5) [this link opens on a new page] Students predict the likelihood of tossing heads or tails and graphs the results of coin tosses. (Author - Michaél Dunnivant)

Lions and Tigers - [this link opens on a new page] Students predict the likelihood of a simple event (rolling a die) as a fraction. (Author - Michaél Dunnivant)

Pin The Tail - [this link opens on a new page] Students use probability to predict and conduct experiments to test predictions. (Author - Michaél Dunnivant)

Why Can't I Win? - [this link opens on a new page] Students use a spinner to predict the likelihood of simple events occurring. (Author - Sandi King)

What Are My Chances - [this link opens on a new page] Students explore probability and ratios. (Author - Sandi King)

(3.14) The student applies Grade 3 mathematics to solve problems connected to everyday experiences and activities in and outside of school.

(A) identify the mathematics in everyday situations

Are You a Math Magician? - Two levels of practice with several operations are available; addition, subtraction, multiplication or division. Mixed practice is also available; additionand subtraction, multiplication and division, or a mix of all four. Select the level appropriate for this skill. Addition game & Subtraction game also available

Cave Data - use given data to draw conclusions about caves

Fun on the Farm - Multiply the numbers and add the totals to see how much the farmer should charge for his products.

Is That A Fact? - [this link opens on a new page] Students select the appropriate operation for solving a problem. (Author - Randy Russell)

Lemonade Stand - How much money is needed to purchase cups of lemonade?

Let's Go Shopping - Students estimate by rounding to the nearest dollar as they shop. (Author - Sandi King)

Math stories with Leon the Chameleon - Click on the Addition and Subtraction button under the heading Select a Story (select Maybe Later on the registration screen)

My Backpack - [this link opens on a new page] Students add columns and find missing addends using data generated from a chart. (Author - Sandi King)

Three is a Magic Number - [this link opens on a new page] students learn multiples of three (Author - Carol Senn)

Word Problems for Grades 1-5 - This KidZone math page has four third grade problems. Each time you open a new page the site generates new values for the problem.

(B) solve problems that incorporate understanding the problem, making a plan, carrying out the plan, and evaluating the solution for reasonableness

(C) select or develop an appropriate problem-solving plan or strategy, including drawing a picture, looking for a pattern, systematic guessing and checking, acting it out, making a table, working a simpler problem, or working backwards to solve a problem

(D) use tools such as real objects, manipulatives, and technology to solve problems

(3.15) The student communicates about Grade 3 mathematics using informal language.

(A) explain and record observations using objects, words, pictures, numbers, and technology

(B) relate informal language to mathematical language and symbols

(3.16) The student uses logical reasoning.

(A) make generalizations from patterns or sets of examples and nonexamples

(B) justify why an answer is reasonable and explain the solution process

Worksheet Generator - This web site will allow you to create printable math worksheets from your browser.
(addition, subtraction, multiplication, division, mixed problems, fractions, measurement, fractions, graphing, telling time, and a one-hundred chart) return to the top of the page
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