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Tennessee
English Language Arts Standards 2009-2010 Implementation | Internet
Resources |
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Recognize
end punctuation marks for statements (period), questions (question mark),
and emotions (exclamation mark). 0001.1.1 | |
Recognize
capitalization at the beginning of sentences. 0001.1.2 | |
Capitalize
proper nouns (names and places). 0001.1.3 | |
Spell
and own first and last name. 0001.1.4 |
- Dynamic Tracer
Pages - Modern Manuscript (D'Nealian) or Standard (Zaner-Bloser) Font
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Handwriting
Worksheet Maker - Write the child's first and last name and create a worksheet.
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Names
- How many things can you do with a name to help a child recognize and spell
his/her name? Well, check this out! - Tracer
Pages - alphabet sheets, colors sheets, and numbers sheets
-
Tracing
Paper - Type your child's name or any word. The program automatically opens
a new window and then fills the page of the name or words to be printed and traced.
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Attempt
to spell simple words using pre-to-early phonetic knowledge, sounds of the alphabet,
and knowledge of letter names. 0001.1.5 |
- Look,
Cover & Spell - This spelling site has 30 pre-built lists of words, but
you can create your own list. Double-click any word on the list and type a word
appropriate for your grade level. Your student gets to see the word, then it is
covered and they must type the correct spelling.
 - Room
108 Demo Spelling Test - Write the word that you hear.
- See
'N Spell- Short Vowels - Spell out the CVC word that names the picture. Self-check
the answers.
- Spelling - Alien
Scavenger Hunt: Letter Bugs - Use the mouse to click on letters that make
up the word you hear. From Game Goo (learning that sticks)
 - Spelling
- Alien Scavenger
Hunt: Space Trash - Use the mouse to click on letters that make up the word
you hear. From Game Goo (learning that sticks)
 - Spelling
- Fearless
Frieda - Use the keyboard to spell the words Frieda
says. Three letter words on level one, four letter words on level 2. - From Game
Goo (learning that sticks)
 - Spelling
- Fearless
Frieda the Big Kahuna - Use the keyboard to spell the
words Frieda says. Frieda starts with four letter words in this game. - From Game
Goo (learning that sticks)
 - Spelling
Words - Click the letters in a word and then put the letters in order, like
refrigerator magnets!
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Read
high frequency words (e.g., the, and, can, color words, number words). 0001.1.6 | |
Recognize
nonlinguistic representations of words (e.g., picture dictionary, room labels,
common symbols such as stop signs). 0001.1.7 |
- Safety
- [both of these links open in a new window] this
story will read itself to you. After students are familiar with the story, you
can use a
version that asks your students to do the reading.
- Bike Safety
- If you will be riding your bike or in-line skating by the side of a road, you
will need to know what these traffic signs and signals mean
- Bus
Safety and School-Zone Safety Signs - from the NYS Department of Motor Vehicles
Governor's Traffic Safety Committee
- Railroad
Safety - Use Caution When Crossing Railroad Tracks
- Safe
Walking for Kids - What about crossing the street? In some areas there are
signs, signals and roadway markings to help you cross safely.
- Sign
Quiz - select a sign shape and match it with the correct color
 - Traffic
Signs - Shapes of
Traffic Signs - Colors
of Traffic Signs - Warning
Signs - Bicycle Signs
- Highway Signs
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Use
context clues to identify vocabulary in text. 0001.1.8 | |
Arrange
words in alphabetical order. 0001.1.9 | |
Build
vocabulary by reading, listening to, and discussing a variety of literature.
0001.1.10 | - What's
the Word? - a reading and vocabulary game from FunBrain - Select Alphabet
(Easy), Animals,
Fruit, Tools,
Machines,
or Shapes
to begin the game.
 |
Phonemic
Awareness |
Maintain
phonemic awareness. • Understand that a phoneme is one distinct sound.
0001.1.11 | - Letterella
- Meet the letters of the alphabet. Listen as Letterella sings each letter and
pronounces each phoneme in words beginning with the letter
- Phoneme
Match - Students listen to parts of word and use domino game style to match
up the same phonemes.
Phonics
Inventory - Students need to be individually assessed so that they can be
grouped according to instructional needs. That is the purpose of the tool. Check
your students for their phoneme readiness for reading.- Pounce
on the Word that Matches the Sound - Students hear a word and click on the
CVC word they sound out that matches the word that was said.
Sound Check
- Interactive test to evaluate a child's ability to recognize phonemes - Write
a Postcard - Help Salty Sam with his vowels. In the first sentence, click
on the focus phonemes. When you have got them all right, the next sentence appears
but this time there are gaps in the words. Drag the vowel phoneme with the correct
spelling into the gap in the word.
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•
Use sound stretching of one syllable words to identify each phoneme. 0001.1.11
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•
Use sound blending of each separately spoken phoneme to make meaningful words.
0001.1.11 | - Blending
words together- Blender says word and student must choose the beginning sounds
and ending sounds separately to be blended together. This site is from BBC and
makes it a bit difficult for some children to understand the words.
- Blending words together-
Gawain's Word - Jousting contestants blend beginning sounds and ending sounds
together to produce the word. See if your student can figure out the word before
the two jousters collide!
- Other contestants : Sir
Ack, Sir An, Sir
Ap, Sir Ar, Sir
Est, Sir Ick,
Sir Ig, Sir
Ip, Sir It, Sir
Ock, Sir Op, Sir
Ub, Sir Uck,
Sir Ug
 Handwriting
For Kids - Practice sheets for K and 1st grade writing. Sheets include single
letters, letter blends, common words such as days of the week, months of the year,number
words, color words and much, much more!  - Poem
Pack - Ten colorful poems with animation, audio and activities - featuring
Daisy the snail, the toad and the goat, and friends. Read it, Hear it, search
for sounds, and find words concentrating on vowel blends.
- Phonics-Word
Builder – Three dozen different combining sound activities are available
in the following categories; abc’s, short vowels, long vowels, other vowels,
beginning consonants and final consonants. Word parts are read individually, blended,
and then followed by a sentence accompanied by an illustration. Ignore the registration
screen that pops up, select
to go directly to the activity.
- See
'N Spell - Students click and drag letters into the box to spell the words
that correspond to the pictures. A very good activity with many skills such as
plurals, long vowels, short vowels, blends and digraphs.
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• Segment one-syllable
words into individual sounds and blend the sounds into whole words. 0001.1.11
| |
•
Recognize and produce rhyming words. 0001.1.11 |
- Animal Muddle
- Listen to Foxy Dancer's animal rhyme at The Little Animals Activity Centre.
- When students have finished they can print
the entire rhyme.
 - Concentration-style
matching game from Quia - 8 pairs of rhyming words to match
 - Loosey
Goosey Rhymes - Loosey Goosey letters keep falling off the words. Try to guess
what letters are missing.
- Rhymes
- from Little Animals Activity Centre - Digby Mole's Word games (choose
level 1, 2, or 3)
- Rhyme
Time - match the word with the image it rhymes with
- Rhyme Time
with Gisele - Read one of four poems along with Gisele. After the poem has
been read, click on any word to hear the word read to you.
- Rhyming
Words - Many choices to select from. Click on the word that rhymes with the
picture - Audio help is given.
- Wizards
and Pigs: Episode I Poetry Pickle - students identify rhyme, rhythm, and alliteration
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• Recognize words
that have the same beginning and ending sounds. 0001.1.11 |
- Alphabet Goop
- stir the goop and then match what comes out to one of two letters
- Beginning
Letters - ten questions, select the letter begins the word of the object shown
- Beginning
Phonics - Listen to the beginning sound that you select and find the pictures
that start with that letter.
- Beginning
Sounds with Patch - Students click on the picture that has the same beginning
sound as the object pictured. This game reads the name of the object.
- Begins
With - students are presented with a picture on which there are objects whose
names begin with one of three letters. click to select
- Blending
words together- Blender says word and student must choose the beginning sounds
and ending sounds separately to be blended together. This site is from BBC and
makes it a bit difficult for some children to understand the words.
- Dosity - Dositey.com
is an educational web site serving the students, teachers, and parents of the
K-12 community. There are three levels of phonics interactive activities.
- Level
One - shows a picture and the student is to pick the correct word
 - Level
Two - prompts the student to add the beginning sound to the word to go along
with the picture
 - Level
Three - requires the student to type the word that goes with the picture with
a word bar above with the spellings
- First
Sounds - from Little Animals Activity Centre - Digby Mole's Word games (choose
level 1, 2, or 3)
- End Sounds
- from Little Animals Activity Centre - Digby Mole's Word games (choose
level 1, 2, or 3)
- Literacy Center
- A great site for pre-K to first grade. Activities with colors, numbers, letters,
shapes and words. This site is translated in Spanish, Dutch, French and English;
and also has a typing component in the keyboard section.
- Match
beginning sound - type the beginning sound of each picture [use all
caps]
- Paw
Park: Sassy Seals - Match beginning sounds - (from Game Goo -
Learning That Sticks!)
- Use
the Wordmaker from Read-Write-Think - select an ending sound then make words
with that ending sound.
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•
Understand words are made up of one or more syllables (e.g., students clap
syllables in words.) 0001.1.11 | |
Apply
phonics generalizations in order to decode words. • Recognize and name
all upper and lowercase letters of the alphabet. 0001.1.12 |
- ABC Coloring
pages - a through z
- The
ABC Game - [this link opens a new page] Pick the
object that starts with the letter shown at the top of each page. This game has
10 questions
- Alphabet
Action - Click a letter to hear its name and see a picture.
- Alphabet Activities
- a through z
- Alphabet Game-
Round One-Student drags lower case letters to uppercase letters to match. Round
Two- reverse process. Round Three- Drag letters to correct alphabetical order.
- Alphabet Garden
Activity - Fill in the missing letter by clicking on the flower that has that
letter. Very good activity for sequencing the alphabet.
- Alphabet Letter Match
- Match lower case with upper case letters.
- Alphabet Library
- Help Checkers the Bear put the books away on the library shelves in alphabetical
order.
- Alphabet
Match - Match capital to small letter. Find the Mommy (or Daddy) Kangaroo
for each joey.
- Alphabet Word Match
- Match lower case word with upper case word.
- Alphabet
Zoo - Click on partner letters to place baby animals into their proper homes
in the zoo.
- Alphabetize
- (FunBrain) connect dots in alphabetical order to complete a drawing [all letters
present]
- Alphabetize
- (FunBrain) connect dots in alphabetical order to complete a drawing [some letters
missing]
- The Book Game
- Organize the out of order books. Click on the picture of the books to play.
Click each book to put it in alphabetical order.
- Haunted
Alphabet - [headphones needed] Find the hidden
alphabet in a spooky setting.
- Letter
Recognition - ten questions, capital letters, find the missing letter
- Letter
Recognition - ten questions, capital and lowercase letters, only part of the
alphabet, find the missing letter
- Letter
Recognition - ten questions, capital and lowercase letters, all of the alphabet,
find the missing letter
- Match
the Letters - Find the letter that matches the letter on the right and type
it.
- Memory Match
- Match capital to small letters in the concentration game style to reveal a surprise
picture. As matches are made they are reinforced on a chalkboard, writing down
the matches so the student can go back and read the matches later. [concentration
style game]
- Missing
Letter - Type the letter that is missing
- Paw
Park: Alphabet Bears - bears wearing words on their shirts must be put into
alphabetical order
- Paw
Park: Kangaroo Confusion - match upper case and lower case letters
- Put the Alphabet in
Order - Oh no! The alphabet is out of order. Click on the letters and drag
them into the correct boxes.
- Upper and
Lowercase Letter Matching A-G - Part
2 H-N - Part 3 O-T
- Part 4 U-Z - make
the lowercase letter tee-shirt match the color of the uppercase tee-shirt
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•
Understand that the sequence of letters in a written word represents the sequence
of sounds in a word. 0001.1.12 | |
• Use letter-sound
matches to decode simple words. 0001.1.12 |
- Frog Jump
- Click on the flower to hear a sound. Listen to the flashing lily pads and click
on the one that matches the flower. If you click the right lily pad, the frog
will jump one step closer to his home. The closer the frog gets to home, the quicker
the sounds play.
- Match
Sounds - In the memory game, listen carefully and find the matching sounds
made by the animals. Click on the window to make the animal appear and hear its
sound. Click on the other windows to find its match.
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•
Understand that as letters of a word change, so do the sounds (alphabetic principle).
0001.1.12 | |
•
Make new words using common word families (e.g., b-at, p-at, c-at). 0001.1.12 | |
• Use the first
letter of a word paired with a picture as a decoding strategy. 0001.1.12
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Give
simple, two-step oral directions. K.1.1 d & Follow
simple, two step oral directions. K.1.2 e | - Rapid
Naming - How fast can you name an object, a letter, a color, a number? Get
your hand on the mouse and get ready! Shockwave needed. A letter is named and
you must find it and click it with your mouse. This game is excellent for practicing
colors, numbers and letters.
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Distinguish
letters from words. K.1.3 f | - Alphabet
Letter Match - Match lower case with upper case letters.
 - Alphabet
Word Match - Match lower case word with upper case word.
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Begin to use word
families and word walls. K.1.7 d | 4
Blocks Literacy Framework - Provides templates, lesson ideas and plans which
would assist in the implementation of 4 Blocks. Be sure to check out the Word
Wall Grade Level Lists. -
Word
Wall Activities - A word wall is a systematically organized collection of
words displayed in large letters on a wall or other large display place in the
classroom. It is a tool to use, not just display. Word walls are designed to promote
group learning and be shared by a classroom of children. Check here for ideas
on how to use your word wall interactively. |
Read
some words by sight (e.g., the, has, an, can, run, and color and number words).
K.1.7 e | - Choose
Color Words - Match the crayon color and name to the color of the animal
 - Five
Hungry Crocodiles - Each make a wish. You will help them by clicking on the
matching color.
 - Fuzzy
Lion Ears- Find the missing letter and click on it You'll find partially-written
words with accompanying pictures. As Leona presents each one, she'll say the word.
Choose from three different letters to make the word. Click on the blue arrow
to get started.
- Other Fuzzy Lion Ears Games: Round
2, Round 3, Round
4, Round 5, Round
6
- Memory
Cards - Find matching pictures of the sun, moon, stars and comets.
[concentration style game]
 - Memory
Cards - Find matching pictures of colorful bugs. [concentration
style game]
 - Memory
Cards - Find matching pictures of apples, pears, grapes, and peaches.
[concentration style game]
 - Word
Drop - Complete the sentences with words that you use every day.
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Use
a picture dictionary to determine word meaning. K.1.7 f |
- Internet Picture Dictionary
- browse by letter or category
- Little
Explorers Picture Dictionary with links. Some of the links are pages to color,
every entry has a link to a definition. The site also has a link to classroom
activities that use Little Explorers.
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Recognize
a purpose for listening. K.1.8 a | - Bear
Wear - Help Bear get dressed by listening to the letter sound and selecting
the shirt that matches the sound.
 - Letter
Pop - Listen for the letter name and click on that letter.
 - Memory
- In the memory game, listen carefully and find the matching animal sounds.
Click on the window to make the animal appear and hear its sound. Click on the
other windows to find its match. When you match all of the sounds, play again
or go to the next level.
 |
Make predictions about
a story. K.1.8 c | -
And
Then... - Look at each picture, and then underline the sentence that tells
what will probably happen next. (K-2)
-
End
the Story - Cut out the pictures on the bottom of the page. Decide which picture
goes with each story. Paste the pictures on the page. Color the pictures. (K-2)
Follow
the Clues - a graphic organizer to help your students make predictions
about a story (K-2 and 3-5 activities included)
- Three
Stories from the Little Animals Activity Centre - The stories are read
to students, and choices must be made during the story. Use these as whole class
activities and ask for predictions.
- The
Butterfly Trail -
 - The
Missing Pencil -
 - The
Wishing Tree -
 -
Little
Blue and Little Yellow - this lesson plan is designed to be used with
the first of Leo Lionni’s picture books. Practice at predicting is one of
the activities included. (K-2)
Story
Board - a graphic organizer to help your students make predictions
about a story (K-2 and 3-5 activities included)
-
Use
Predictions to Help Kids Think Deeply about Books - Predicting involves more
than trying to figure out what happens next. As kids find evidence to form hunches,
they also ask questions, recall facts, reread, skim, infer, draw conclusions,
and, ultimately, comprehend the text more fully. (K-2) Charting
Predictions |
Participate
in the creation of graphic organizers (e.g., KWL, charts). K.1.8
e | - Graphic
Organizers - great resource for sheets on organizing information
 |
Predict what will
happen next as the story is shared. K.1.9 a.3 |
- Three Stories from the Little Animals Activity Centre
- The stories are read to students, and choices must be made during the story.
Use these as whole class activities and ask for predictions.
- The
Butterfly Trail -
 - The
Missing Pencil -
 - The
Wishing Tree -
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Recall two to three
events in order. K.1.9 b.1 | - Bumper
Cows - A version of the Simon Says game. Listen to the sequence and click
on the correct order. Shockwave needed.
 - Can
You Follow Directions? - Tina will give you directions. Click on the pictures
in the correct order.
 - Copy
Cat Jack is like the Simon game. The game starts off with one color and adds
a new color when you repeat the order correctly. How good is your memory?
 - Memory
- In the memory game, listen carefully and find the matching animal sounds.
Click on the window to make the animal appear and hear its sound. Click on the
other windows to find its match. When you match all of the sounds, play again
or go to the next level.
 Sentence
Sequencing printables - several picture flash cards to use in sentence sequencing
activities - Sequencing
Sentences - For beginner readers. By using your mouse, put the words in the
sentence in order so Monkey can cross the bridge. You might want to secure some
headphones before using this site.
 |
Use pictures to discuss
the main idea. K.1.9 b.4 | - Fact
or Fiction? - [click on a red
dot] This section is composed of online stories to listen to, or read aloud
and a series of practice quizzes to practice distinguishing between what is real
and what is make-believe. (not available 4-1-08)
-
Tale
of Peter Rabbit – Click on What’s Going On and
then answer questions about each picture.
 - Tell
Your Own Neighborhood Story - Click on three pictures and then make your own
story. What would happen first, next, and last?
|
Put
in time order the events in a story (e.g., using books, videos, and films).
K.1.13 i | - Memory
- In the memory game, listen carefully and find the matching animal sounds.
Click on the window to make the animal appear and hear its sound. Click on the
other windows to find its match. When you match all of the sounds, play again
or go to the next level.
 Sentence
Sequencing printables - several picture flash cards to use in sentence sequencing
activities - Sequencing
Sentences - For beginner readers. By using your mouse, put the words in the
sentence in order so Monkey can cross the bridge. You might want to secure some
headphones before using this site.
 Sequencing
Pictures - Worksheets to print. Put pictures in order. -
Sequencing
Worksheet - Read each sentence. Use the numbers 1, 2, and 3 to show the sequence.
- Story
Scramble - Read words, or click on the speaker to hear them, and them drag
them into correct order.
7 - Story
Sequencing Pictures - Print pictures and use the pictures to have your
students tell a story - Baking
Cookies | Fruit
(Nutrition) | Mommy
Bird | Hungry
Caterpillar
- Tale
of Peter Rabbit – Click on Picture Order and then put the pictures in
order to tell the story. (three pictures are presented at a time)
|
Recite familiar poems
(e.g., nursery rhymes, jump rope rhymes, etc.) | - Kids
Club Stories [These stories all open in a new window,
close the window to return to this list]
- Country
Mouse and City Mouse
- this story will read itself to you. After students are familiar with the story,
you can use a
version that asks your students to do the reading. - Mother
Bear Bakes Bread
- this story will read itself to you. After students are familiar with the story,
you can use a
version that asks your students to do the reading. - The
Fox and the Crow
- this story will read itself to you. After students are familiar with the story,
you can use a
version that asks your students to do the reading. - The
Mouse and the Lion
- this story will read itself to you. After students are familiar with the story,
you can use a
version that asks your students to do the reading. - The
Three Bears
- this story will read itself to you. After students are familiar with the story,
you can use a
version that asks your students to do the reading. - The
Three Billy Goats Gruff
- this story will read itself to you. After students are familiar with the story,
you can use a
version that asks your students to do the reading. - Other stories rom
Kids Club - Level 1 | Level
2 | Level 3
- Songs
and poems for many theme areas in addition to fingerplays.
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|
Communication  |
|
Listening
|
Use
appropriate listening skills (e.g., do not interrupt, face speaker, ask questions).
0001.2.1 | |
Listen
attentively to speaker for specific information. 0001.2.2 |
- Bear Wear
- Help Bear get dressed by listening to the letter sound and selecting the shirt
that matches the sound.
|
Understand
and follow simple two-step oral directions. 0001.2.3 |
- Can You
Follow Directions? - Tina will give you directions. Click on the pictures
in the correct order.
|
Summarize
what has been heard using the logical sequence of events. 0001.2.4
| |
Speaking |
Use
rules for conversation (e.g., raise hands, take turns, and focus attention on
speaker). 0001.2.5 | |
Speak
clearly, properly, and politely, and recognize the difference between formal and
informal language. 0001.2.6 | |
Give simple
two-step oral directions. 0001.2.7 | - Can
You Follow Directions? - Tina will give you directions. Click on the pictures
in the correct order.
|
Participate
in group discussion. • Work productively in group discussion for a particular
purpose (e.g., respond to literature, solve a problem). • Ask and
respond to questions from teacher and other group members. 0001.2.8 | |
Retell
a story, describing the plot, characters, and setting. 0001.2.9 | |
Recite
poems, stories, and songs. 0001.2.10 | |
Construct graphic
organizers (e.g., webs, charts, and diagrams) in a small or large group to organize
information. K.2.1 c | - Graphic
Organizers - great resource for sheets on organizing information
 |
Make use of technology
to publish writing. K.2.6 c | - Make
Your Own Story - choose a story, select pictures and then type five sentences
 - Scrambled
Stories - students select one of six stories, select from a list of words,
and then see the story that they scrambled
- Scrambled
Stories Teacher's Guide - suggestions on how to use the stories in grades
K-6
|
Dictate
a new ending to a story. K.2.10 a | - Tell
Your Own Neighborhood Story - Click on three pictures and then make up your
own story.
What would happen first, next, and last? |
Use repetitive text to
reenact or retell stories. K.2.10 b |
- There was an
old lady who swallowed a fly - this site includes a midi file with accompanying
music
 - The
Old Lady poem in rebus form from Enchanted Learning
|
Writing  |
Checks for Understanding (Formative/Summative Assessment) 3.1
| 3.2 | 3.3 | 3.4 | 3.5
| 3.6 |
Brainstorm
ideas with teachers and peers, use graphic organizers (e.g., webs, charts, diagrams)
independently and/or in group, draw pictures to generate ideas, and use a variety
of resources to gather information. 0001.3.1 |
- Harold and
the Purple Crayon - drawing activity, similar to the popular KidPix
 -
What
Will Happen Next? - Look at each picture. Draw what you think will happen
next (K-2)
|
Use
temporary/creative spelling to spell independently as needed. 0001.3.2 | - Spelling
set - listen to the word, then type it in.

|
Add
descriptive words and details to writing. 0001.3.3 | |
Create
legible documents for reading by forming legible upper and lower case letters,
writing from left to right and top to bottom, and tracing and reproducing letters
and words correctly. 0001.3.4 | |
Evaluate
own and others’ writing through small group discussion and shared work.
0001.3.5 | |
Incorporate
suggestions from teachers and peers. 0001.3.6 | |
Write to acquire and
exhibit knowledge (e.g., own name-first and last, letters, and numbers).
K.2.2 a | |
Write
to entertain and inform (e.g., experience stories, pictures, and shared writing).
K.2.2 b & c | |
Write
consonant-vowel-consonant words with teacher assistance. K.2.3 b
| -
Activity
sheets (c-v-c words) find the missing letter; n,
g,
d,
m,
p,
a,
e,
i,
o,
and u
More
Activity sheets (c-v-c words) practice the following; n,
g,
d,
m,
p,
a,
e,
i,
o,
and u
- Chicken Stacker:
try to stack five hens by clicking on words with the featured vowel in them
- short
a | short e |
short i | short
o | short u
 -
Jim’s
Crankophone - The Crankophone displays two vowels. Listen to the words from
the Crankophone. After each word sounds, choose which of the 2 vowels you can
hear in the middle of the word. If you get it right the word is added to one of
the lists.
 -
Magic
Pencil - see, and hear, animation of c-v-c words using the following; n, g,
d, m, p, a, e, i, o, and u
 - Pounce
on the Word that Matches the Sound - Students hear a word and click on the
CVC word they sound out that matches the word that was said.
 - Put
it on the Shelf - Sound out CVC words and match with correct picture.
 - Short
Vowel Take Home Cards - Print these out for your students! Great practice
for homework or school work!
 - Vowel
Sound Drag - Drag a vowel sound to complete the word. Upper Primary Level
spelling activity.
 - Whirlyword
Machine - a 'fruit machine' that makes 3 letter CVC words (3 levels of play)
|
Participate
in shared writing about social studies, science, the arts, and various classroom
activities. K.2.8 a, b & d | |
Participate in shared writing
about math (e.g., math journals). K.2.8 c | |
Illustrate and/or
write in journals (e.g., temporary/conventional spelling, series of pictures,
and recognizable print). K.2.11 a | - Room
108 Demo Spelling Test - Write the word that you hear.
- See
'N Spell- Short Vowels - Spell out the CVC word that names the picture. Self-check
the answers.
- Writing
Practice for Preschool and Kindergarten - printable worksheets to work on
straight, curved and zigzag lines
 - YoungMinds
Handwriting Practice - These sheets may be printed and reproduced by parents,
guardians, and teachers for home or classroom use only.
|
Write
friendly notes using temporary/conventional spelling or with teacher assistance.
K.2.11 b | |
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