Kindergarten Mathematics Skills Number & Operations | Algebra | Geometry | Measurement | Data Analysis |
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(addition, subtraction, multiplication, division, mixed problems, fractions, measurement, fractions, graphing, telling time, and a one-hundred chart) Page last edited 2/27/2009
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Number
and Operations
Accomplishments
(based on Tennessee Curriculum Standards)
Internet
Resources
Count
how many objects are in a set (1-20). K 1.1 a
Counting
on a Cloud - Pick a picture, then pick a number. One to one correspondence.
Count
the Ants - [1-10] click on the number that matches
the number of ants
Farm
Addition - Count the chicks and drag the number that tells how many.
How Many?
- [1-10] click on the number that match the amount
How
Many? - [1-20] click on the number that match
the amount
Learn to Count - [1-12] count the number of fish and click on the number
Number Cards - [1-20] Print and present as a number strip or cut up individual numbers to be placed in order by students.
If numbers are too small, enlarge on a photocopier
Numeral
recognition - Bear Dice Game- click on the dice and match the cards with the
same numbers.
Fishing
for Numbers - from FunSchool - match numeral with correct amount of fish
Number
Matching - count objects and match the correct numeral to them
Identify equivalent sets of objects
by one-to-one correspondence. K 1.1 e
Oddball
- [this link opens in a new window]
click on the one that is different
Virtual
Goose - You must match the egg the goose is sitting to one of the other four
eggs. Caution, the eggs will have been turned.
Zoe's Pet Shelter (Sesame Street) - Zoe has to group animals with similar characteristics. This will work best as a whole class activity. Caution! This game never ends!
Identify and write numerals 0-20. K 1.1 f
Represent quantities up to 20 on
ten - frames. K 1.1 g
Interactive
Ten Frame - use this Excel file for whole class activities with an
interactive whiteboard (two ten frames and 20 markers on each of three sheets)
Fractions
- A simple practice for children first learning fractions. Using fourths, the
site demonstrates how the colored section is the key to the top number and the
total boxes (4) are the key to the bottom number.
I
Want My Half - [this link opens on a new page]
understand the concrete and symbolic representations of fractions (Author
- Sandi King) [thirds, fourths and fifths are also shown]
Identify and name coins (penny,
nickel, dime, quarter, and half dollar) and their values. K 1.1 i
Coins
for Candy - [this link opens on a new page] identify,
know the value of, and compare the values of a penny, nickel, and dime (Author
- Sandi King)
The
Money Page - Multiple links to activities and worksheets dealing with the
counting of money.
U. S. Coins (
from Enchanted Learning) - Scroll a bit more than halfway down this page until
you see Adding and Subtracting Coins (Printouts). Look below
that to see about six dozen printables of various difficulty.
Order numbers less than 20. K 1.1 j
Connect
the Dots - number order up to 30, connecting dots form cars
Count
the Dots - Connect the dots to create pictures. (picture to print)
Counting
Up - What is the next number when counting up? Students click on the number
that comes next, counting up.
Counting
Down - What is the next number if counting down?
Worksheet
Generator - Print your own number line worksheets, you decide on the starting
and ending numbers and the increment.
Use the language of ordinal numbers
up to tenth. K 1.1 m
Get
In Line - [this link opens on a new page] explore
ordinal positions (Author - Sandi King)
Ordinal
Numbers - If ten students ran a race, we would say that the student that ran
the fastest was in first place, the next student was in second place, and so on.
Twelve
Cats in a Row - [this link opens in a new window]
eleven of them are black, you pick which ordinal number describes the orange cat
Solve simple word problems involving
whole numbers 0-10. K 1.2 b
Give
the students a head start - Practice beginning first grade skills at Houghton
Mifflin's Site. Click on the chapters in order to see how far your students can
progress in First Grade Math!
Missing
Numbers - [this link opens on a new page] Fill
in the missing parts of the addition and subtraction problems
Use pictures or objects to show
one more or one less than any number to 20. K 1.3 b
Buzzing
with Shapes (2 player game) - Be the first to fill
a row (like tic-tac-toe). Players must select the number of sides in a shape.
Kinderweb
- Interactive educational games geared for the beginning of the school year or
preschoolers. Students practice their colors and shapes. This site is completely
audio so children can work at their own pace independently.
Oddball
- [this link opens on a new page] find the shape that
does not match (from FunBrain)
Paint
the Shapes - [this link opens on a new page] A
listening and following directions game identifying shapes and colors.
Put
it on the Shelf - Replace the question mark with the shape that matches the
outline.
Shape
Match - Drag and drop the shape on the correct match.
Shapeville
- Click on the shape you find in the pictures
Virtual
Goose - You must match the egg the goose is sitting to one of the other four
eggs. Caution, the eggs will have been turned.
Use mathematical terms appropriately.
K 2.1 b
Math
Lingo - Play tic tac toe while learning positional words, more, less and many
more math terms.
Identify patterns in the environment,
in arrangements of objects, or in pictures. K 2.2 a
Curious
George's Big Picture - [this link opens in a new window]
click on the magnifying glass that shows part of one of the pictures
Help
Caillou Build a Train Track - When Callilou asks "Do you want to play
with me?", click on the train. Match patterns of track pieces to let the
passengers get to the train station.
Virtual
Goose - You must match the egg the goose is sitting to one of the other four
eggs. Caution, the eggs will have been turned.
Recognize and extend a concrete,
visual, or auditory two- or three-part repeating pattern. K 2.2 b & Create and describe a simple repeating pattern of numbers
or figures. K 2.2 c
Arthur's
Music Box - While the song plays you must put the squares in proper order
to create a picture. There are three songs and each picture can be divided into
four or nine parts.
Crazy
Pattern Machine - Drag the object that comes next in the pattern. This activity
was created by Funschool.
Follow the Stars
with Caillou - stars blink in the night, remember the order and then click
on them in the same order
Identify
a Missing Number - Someone put number cards in order, but one number is missing.
Select the missing number from three choices.
Pattern
Detectives - [this link opens on a new page] identify
and extend patterns in a variety of settings Audio is used to assist non-readers.
(Author - Sandi King)
What
Comes Next? - study repeating patterns and click on the one that continues
the pattern
Read and
explain simple addition and subtraction number sentences. K 2.3 b
Addition
- from the Little Animals Activity Centre
Addition
1 - a simple math problem in addition for beginners using most-familiar fingers
as manipulatives - Scroll to the bottom. Click on
the Play button beside the name. Uses finger digits
to add. Models for the students how to add on their fingers. (Click on parts of
the problem to hear them read)
Fishing
for Numbers - Drag numbered fishing lines to the corresponding numbers of
fish.
Math
Facts from Harcourt School - (K-3) Content available
at the site: Addition and Subtraction sums and differences to
10, 12, and 20; Multiplication and Division facts to 5, to 10, to 12. Verbal instructions
are included and students can select timed or un-timed. (30 facts)
Subtraction
- from the Little Animals Activity Centre
Match terms with given
shapes (circles, squares, triangles, and rectangles) when shown in various positions.
K 3.1 a
Kinderweb
- Interactive educational games geared for the beginning of the school year or
preschoolers. Students practice their colors and shapes.
This site is completely audio so children can work at their own pace independently.
Shape
Books - Great site that has shape book patterns for making little books and
posters. You can find shapes for most of the the major themes of K such as nature,
animals, transportation, holidays, insects and many others.
Recognize circles, squares, triangles,
and rectangles in the environment and as faces of three-dimensional objects. K 3.1 b
Shapes
- [these links open in a new window] (circle, triangle,
square, and rectangle) - this story will read itself to you. After students are
familiar with the story, you can use a
version that asks your students to do the reading.
Recognize basic properties of and
similarities and differences between simple geometric figures (e.g., number of
sides, corners). K 3.1 c
Ask
Hannah - (reading skills required) [this link opens on
a new page] describe symmetry in two-dimensional shapes (Author
- Julie Thompson)
Mr.
Mumble - (reading skills required) [this link opens on
a new page] take a look at how to describe two-dimensional shapes (Author
- Julie Thompson)
Reproduce and create circles, squares,
rectangles, and triangles. K 3.1 d
Reproduce and create structures
using three-dimensional shapes. K 3.1 e
Geo
Cleo - (reading skills required) [this link opens on
a new page] take a look at how to describe three-dimensional shapes (Author
- Julie Thompson)
Combine two-dimensional shapes
to make pictures. K 3.1 f
Arthur's
Music Box - While the song plays you must put the squares in proper order
to create a picture. There are three songs and each picture can be divided into
four or nine parts.
Pattern
Detectives - [this link opens on a new page] identify
and extend patterns in a variety of settings. Audio is used to assist non-readers
(Author - Sandi King)
Recognize and show terms of relative
position and direction in a variety of situations (e.g., over, under, forward,
backward, between, right, and left). K 3.2 a
Demonstrate understanding
of the concept of length. K 4.1 a
Centimeters
- [this link opens on a new page] to nearest whole
number (from FunBrain)
Centimeters
- [this link opens on a new page] to half centimeter
(from FunBrain)
Inches
- [this link opens on a new page] to nearest whole
number (from FunBrain)
Inches
- [this link opens on a new page] to quarter inch
(from FunBrain)
The
Ruler Game - Learn To Read A Ruler (inches only - increments from inches to
sixteenths)
Recognize and show which is larger/smaller,
longer/shorter, taller/shorter, heavier/lighter or which holds more/holds less,
when given two similar objects. K 4.1 b
Heaviest
to Lightest - [designed for 1st grade] Look at
the figures on each line. Click once on the lightest object. Click twice on the
heaviest object.
Which
is Bigger? - You will be given several objects to compare. Choose which is
bigger in each instance.
Use words to describe time (e.g.,
day, night, morning, afternoon, yesterday, today, and tomorrow). K
4.1 c
Time
for Kindergarten - time is described in terms of what a kindergarten student
would be doing throughout the school day
Use words
to describe temperature (e.g., hot, warm, cool, and cold). K 4.1
d
Measure
and estimate length of an object using a variety of nonstandard units. K
4.2 a
Estimate
- (use as a whole class activity) Select a range, display tick marks and estimate
before revealing the answer.
Estimation
of Length - this video lesson explains the difference between accurate measure
and approximate measure, then gives your students the chance to make estimates
based on a baseline.
How
Tall - [this link opens in a new window] Curious
George and his friend want you to estimate how tall a variety of objects are in
relation to other objects.
Distinguish between light and heavy
objects. K 4.2 b
Recognize
clocks and watches as instruments for measuring time and tell time to the hour.
K 4.2 c
Clock
Craft - Make a simple paper clock that you can use to practice telling time
(from Enchanted Learning)
Draw
Hands - free worksheets from Math Slice, select 1 hour time
intervals
Represent and compare
data using concrete objects, pictures, and simple graphs. K 5.1 a
I
Am Special - [this link opens on a new page] Picture
graphs are used in real world situations as students organize information, record
data, and use mathematical language to read and interpret the graphs. (Author
- Sandi King)
Use
Column Graphs to Answer Questions - (whole class activity
to be used with projection) data is displayed in column graphs and students
must read the graph to answer questions
Use Graphs to
Answer Questions - (whole class activity to be used with
projection) This Saxon math site uses pictographs or tally marks in the
form of check marks. Graphs are sometimes repeated with new questions. Be careful!
What
Should I Wear? - [this link opens on a new page]
(reading skills required) Students use models to determine possible outcomes.
(Author - Michaél Dunnivant) [somewhat advanced]
Describe events related to students’
experiences as likely or unlikely. K 5.2 a