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1st Grade TN Math Standards  - 2009-2010 Implementation
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Links verified 10/19/07
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Mathematical Processes

Tennessee Mathematics Standards
2009-2010 Implementation

Internet Resources
Checks for Understanding (Formative/Summative Assessment)
6.1.1 | 6.1.2 | 6.1.3 | 6.1.4 | 6.1.5 | 6.1.6 | 6.1.7 | 6.1.8 | 6.1.9 | 6.1.10
Describe the relationship between days and months.
0106.1.1
 
Read and write time to the hour, half-hour, and quarter-hour.
0106.1.2
  1. Analog Clock - (whole class activity) You call out a time and ask a student to set the clock.
  2. Clock Craft - Make a simple paper clock that you can use to practice telling time (from Enchanted Learning)
  3. Clock Program - drag the hour hand to show the given time
  4. Clockwise - Interactive clock from Shodor, time is shown on a clock face students enter correct time
  5. Draw Hands - free worksheets from Math Slice, time intervals from 1 hour to one minute
  6. Feeding Time - click on the correct time to feed a bone to the clock
  7. Flashcard Clock - [time to the half hour] use the keyboard to enter time shown on the clock
  8. Half Hour Quiz - Click on the correct time under each clock. Then check your answers by clicking the Get Score button.
  9. Identifying Time to the Hour
  10. Interactive Clock - for whole class display
  11. Kid Klock - use pull down menus to select the time you would like to see on an analog clock
  12. Match Spoken Time to Numerical Time - click on Play, listen to the time spoken then select the number that matches
  13. Match the Time - interactive quiz
  14. Stop the Clock - match digital time to analog clocks, or written time, by dragging the digital clocks, or written time | to the nearest hour | to the nearest half hour
  15. Tell Time - free worksheets from Math Slice, time intervals from 1 hour to one minutes
  16. Telling Time - five levels are available - choose level one for time to the hour, level five for time to the minute
  17. Telling Time - [quarter hour intervals] - Look at the time on the round clock. Choose the answer that tells the same time.
  18. Telling Time - Players must drag the digital displays to the matching analogue clock (telling time to the half-hour). All against the clock of course! Other times : (fifteen minute increments) (five minute increments) (one minute increments) - For whole class instruction there is a clock available (digital or analog) which can be advanced by increments)
  19. Telling Time to the Half Hour - [this link opens on a new page] Click on the Start arrow to go to the game. Look at the analog clock to determine the time, then select the digital clock that matches.
  20. Telling Time Practice - Drag the hands of the clock to show the correct time. (some of these may be a bit hard)
  21. Telling Time With Word Problems - [this link opens on a new page] Quia quiz designed for first/second grade practice with time problems using real life routines and hours of the day
  22. Time Teller - drag the hands of the clock to the correct time
  23. Time To Go - [this link opens on a new page] tell time to the half hour (Author - Randy Russell)
  24. Time to the Hour - a concentration style matching game, match digital and analog clocks
  25. Time Quiz - Practice half hour skills
  26. Worksheet Generator - You decide on the variables; students tell the time or draw the hands on the clock face, time increments from half-hour to one minute, and answer sheet.
Compare units of time.
0106.1.3
 
Count the value of a set of coins up to fifty cents.
0106.1.4
  1. Change It! - [this link opens on a new page] practice adding up all of your coins - You select the number of problems that you want to use as well as the number of pennies, nickels, dimes, quarters, and half dollars that may appear in each problem. You may elect to express your questions in words only, coins only, or a combination of both
  2. Coins for Candy - [this link opens on a new page] identify, know the value of, and compare the values of a penny, nickel, and dime (Author - Sandi King)
  3. Counting Coins - [this link opens in a new window] add coins on the flashcards
  4. Counting Coins - up to 5¢, up to 20¢, up to 50¢, up to 99¢, customize amounts - from FreeMathTest
    1. Worksheets to print are also available supporting instruction of this topic
  5. Counting Money - Learn about pennies, nickels, dimes, and quarters. Learn how to add coins in this lesson. 5-28-08
  6. Discovering Coin Values - a target amount is given and students drag coins to the slide to equal that amount [values over 50¢ used]
  7. Grandpa's Game - [this link opens on a new page] count money (Author - Sandi King) [50¢ and $1 coins are used at the end of this game]
  8. How Many Cents? - Count the coins to show the total number of cents. (totals above 50 cents are included)
  9. How Much Money is This? - count by 10's (dimes) up to $1.00
  10. Let's Compare - Count the Coins; self checking 5-28-08
  11. Let's Count Money [both links open on a new page](introduction and instructions) followed by a quiz - coin value problems occasionally display amounts greater than 50¢. Caution: This site uses both sides of the coins, but the two sides are not exactgly the same size!
  12. Match the coins to the amount - a printable from Enchanted Learning (another version of this activity) (a third worksheet on this topic)
  13. Money Drills (from Room 108) - [this link opens on a new page] drag coins, one at a time, to equal the amount given [values above 50¢ used]
  14. Money Flashcards - [this link opens on a new page] Coins and bills, or just coins, are displayed and students determine the value. Best used as a whole class review; this is not a game with an end. Occasionally values greater than 50¢ are displayed.
  15. U. S. Coins (printables from Enchanted Learning) - Scroll a bit more than halfway down this page until you see Adding and Subtracting Coins (Printouts). Look below that to see about six dozen printables of various difficulty.
Use a thermometer to measure temperature.
0106.1.5
  1. Interactive Thermometer - use to calculate difference ebtween two temperatures
  2. Tracking Temperature - lesson plan prepared by Jan Tankey
Recognize scales as a way of measuring weight.
0106.1.6
  1. Poddle Weigh-In - Hacker has removed all of the weights from the Poddles, you must use the scales to estimate their correct weight.
  2. Teaching Measures - Choose from three modules; length, mass, and capacity. Each category offers several activities for your large screen display as well as supporting worksheets.
Apply spatial sense to recreate a figure from memory.
0106.1.7
 
Recognize the “word clues” and mathematical symbols for addition and subtraction.
0106.1.8
 
Use age-appropriate books, stories, and videos to convey ideas of mathematics.
0106.1.9
 
Match the spoken, written, concrete, and pictorial representations of whole numbers, one-half, and one-fourth.
0106.1.10
  1. Fabulous Fractions - [this link opens on a new page] learn the concept of equal parts as related to fractions. (Author - Karen Chandler)
  2. Fraction Flags - design a flag using halves or quarters
  3. Fraction Flags - design a flag using thirds
  4. Fraction Painting - use a 2x2 grid
    1. for advanced students use one of these 3x3 grid, 4x4 grid, 5x5 grid, or a 6x6 grid
  5. Fractions - A simple practice for children first learning fractions. Using fourths, the site demonstrates how the colored section is the key to the top number and the total boxes (4) are the key to the bottom number.
  6. I Want My Half - [this link opens on a new page] understand the concrete and symbolic representations of fractions (Author - Sandi King) [thirds, fourths and fifths are also shown]
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Number & Operations
Checks for Understanding (Formative/Summative Assessment)
6.2.1 | 6.2.2 | 6.2.3 | 6.2.4 | 6.2.5 | 6.2.6 | 6.2.7 | 6.2.8 | 6.2.9 | 6.2.10 | 6.2.11 | 6.2.12 | 6.2.13 | 6.2.14 | 6.2.15 | 6.2.16 | 6.2.17
Read and write numerals up to 100.
0106.2.1
  1. Count Us In - 12 activities that help with understanding basic math. - number recognition, ordinal numbers, sorting, patterns, addition, subtraction,time
  2. Cookie Dough - [this link opens in a new window] type the word that corresponds to the numeral
    1. Do the reverse [this link opens in a new window] and type in the number that corresponds with the word.
  3. Find the missing number - find the butterfly that holds the missing number
  4. Numeracy Games - many games dealing with numeration
  5. Really Big Numbers - Enter a number then click the Click here button to see how to write it.
  6. Word Game - [click Continue to play the game] select and combine words that spell out a given number, numbers from 20 to 99 used
  7. Write numbers up to 100 - type the missing numeral
Write numbers up to 10 in words.
0106.2.2
 
Count forward and backward by ones beginning with any number less than 100.
0106.2.3
  1. Counting - to 10, to 20, to 50, customize number and blanks - from FreeMathTest
    1. Worksheets to print are also available supporting instruction of this topic
  2. Counting Down - [from 100] next number if counting down - read the green section to review, scroll to the blue section for a practice game
  3. Counting to 100 - Count objects to 100 - read the green section to review, scroll to the blue section for a practice game
  4. The 'Less than' Lake Maze - Help Monster cross the lake by jumping from one stepping stone to the next. The next number on a stone must be smaller than the one before.
  5. The 'More than' Marsh Maze - Help Monster cross the marsh by jumping from one island to the next. The next number on an island must be more than the one before.
  6. One False Move - [this link opens in a new window] (FunBrain) Start with the lowest number and work your way up. If you don't know where to start, try using the map.
  7. One False Move - [this link opens in a new window] (FunBrain) Start with the highest number and work your way down. If you don't know where to start, try using the map.
  8. Space Hopscotch - Count forward from 6 to 24 by 2's and then count backward from 24 to 6 by 1's.
  9. Spooky Sequences - One of the ghosts is missing a number. Click on the numbers along the bottom to enter the right number in the sequence. one digit numbers (by ones) | two digit numbers (by ones) | three digit numbers (by ones) | counting by twos | counting by fives | counting by tens | backward by ones | backward by twos | backward by fives | backward by tens
  10. Super Sequencer - (forward only) Input the starting number of a sequence, the increment (amount of change), and then select the speed with which the next numbers will be displayed. an your students predict the next number?
  11. Worksheet Generator - hundred chart, can be used to teach counting or skip counting
Skip count by twos, fives, and tens.
0106.2.4
  1. Connect the dots - count by 2's and 5's
  2. Connect the Dots - [this link opens on a new page] make a rabbit by counting by 1's
  3. Connect the Dots - [this link opens on a new page] make a dog by counting by 5's
  4. Counting - to 10, to 20, to 50, customize number and blanks - from FreeMathTest
    1. Worksheets to print are also available supporting instruction of this topic
  5. Counting by Two's - counting up by 2's - read the green section to review, scroll to the blue section for a practice game
  6. Counting by Fives - count up by 5's - read the green section to review, scroll to the blue section for a practice game
  7. Counting by Tens - count up by 10's - read the green section to review, scroll to the blue section for a practice game
  8. Fairy Fog - count by 2,5,10,and 100's.
  9. Ghost Blasters - Click on ghosts that are multiples of ten. Click as many times as you can, you can get multiple points on each ghost.
  10. Help the Shark Find His Friend - 1 to 50 by ones or 2 to 100 by twos
  11. How Much Money is This? - count by 10's (dimes) up to $1.00
  12. Jungle Counting - A lion, with a southern accent, asks students to count items in the picture. 1-10
  13. Sequences - Count by 2's, 5's, or 10's or customize or print worksheets &
  14. Spooky Sequence - double digit numbers count by 2s
  15. Spooky Sequence - count by 5s
  16. Spooky Sequence - count by 10s
  17. Super Sequencer - Input the starting number of a sequence, the increment (amount of change), and then select the speed with which the next numbers will be displayed. an your students predict the next number?
Order and compare (less than, greater than, or equal to) whole numbers to 100.
0106.2.5
  1. Compare - 1-9, 1-20, 10-99, 100-999, customize the range of numbers - from FreeMathTest
    1. Worksheets to print are also available supporting instruction of this topic
  2. Compare It! - [this link opens on a new page] Students can practice comparing numbers, objects, or words using Greater Than, Less Than, Equal, Greater Than or Equal, Less Than or Equal, and Not Equal operators. You can have them compare words only, symbols only, or use both words and symbols.
  3. Compare Numbers - choose the yellow button for numbers less than 100
  4. Compare Numbers - short interactive lesson using place value and number blocks
  5. Comparing Numbers Factsheets - five different topics provided by BBC's Skillswise
  6. The 'Less than' Lake Maze - Help monster cross the lake by jumping from one stepping stone to the next. The next number on a stone must be smaller than the one before.
  7. The 'More than' Marsh Maze - Help monster cross the marsh by jumping from one island to the next. The next number on an island must be more than the one before.
  8. Number Track - (1-20) - three levels of difficulty depending on how many numbers you need to rut in order
  9. Numbers to 100 - Click on the number grid where you think a particular number is located. Whole class activity or pairs
  10. Ordering Numbers to One-Hundred - arrange numbers from least to greatest by clicking and dragging the numbers
Recognize the place value of numbers (tens, ones).
0106.2.6
  1. Beginning Place Value - group the ones into tens to see what numbers come up. [activity did not work on 4/24/07]
  2. Finding Place Values - state the number in the place value of ones or tens - read the green section to review, scroll to the blue section for a practice game
  3. Illustrate Place Values - create numbers using the ones and tens place
  4. Naming Place Values - ones and tens - read the green section to review, scroll to the blue section for a practice game
  5. Place Value Party - Choose any ages to start, then trade candles until both cakes have the same number.
  6. Shark Numbers - match numeral with tens and ones graphic
  7. Tens and Ones - type the number seen in the number graph
  8. Trading Game - [this link opens on a new page] explore regrouping using place value blocks (Author - Sandi King) [designed for 3rd grade]
Develop fluency with addition and subtraction facts of sums through ten.
0106.2.7
  1. Adding - 1-3, 2-5, 3-8, 5-10, 5-20, 10-99, customize for any number range - from FreeMathTest
    1. Worksheets to print are also available supporting instruction of this topic
  2. Ambleweb Addition Machine - choose a skill level, type the answer, and then check for correctness.
  3. Ambleweb Subtraction Machine - choose a skill level, type the answer, and then check for correctness.
  4. Are You a Math Magician? - Two levels of practice with several operations are available; addition, subtraction, multiplication or division. Mixed practice is also available; addition and subtraction, multiplication and division, or a mix of all four. Select the level appropriate for this spi.
  5. Little Animals Activity Centre
    1. Addition - from the Little Animals Activity Centre
    2. Subtraction - from the Little Animals Activity Centre
    3. Addition & Subtraction - from the Little Animals Activity Centre
  6. The Art of Math - Create your own math tests. Learn math through repetition. Each math test is randomly generated based on the values you provide (you set grade level and difficulty). This allows each math test to be unique, providing students with an endless number of challenges. (help with adding, subtracting, or multiplying) K - 3
  7. Beginning Subtraction - visuals and explanation; good for whole class activity
  8. Ghost Blasters II (addition practice) - (two players) Students must “blast” a pair of ghosts whose sum equals some number specified before the game begins. Sums from 5 to 99 can be set.
  9. Math Facts from Harcourt School - (K-3) Content available at the site: Addition and Subtraction sums and differences to 10, 12, and 20; Multiplication and Division facts to 5, to 10, to 12. Verbal instructions are included and students can select timed or untimed. (30 facts)
  10. Mad Math Minutes - [this link opens on a new page] This is a great way to practice basic math skills in addition, subtraction, multiplication, and division. You pick the number of and types of problems that you want to practice. You may also choose the largest number used in a problem as well as the number of terms (numbers) used
  11. Math Baseball - [this link opens on a new page] Complete the Number Sentence. - Addition - Numbers less than 10
  12. Math Baseball - [this link opens on a new page] Subtraction - Numbers less than 5
  13. Paint Brush Math - Paint by Numbers (but figure out the equations to figure out what the numbers actually are.)
  14. Subtraction - 1-3, 2-5, 3-8, 5-10, 5-20, 10-99, customize for any number range - from FreeMathTest
    1. Worksheets to print are also available supporting instruction of this topic
  15. Sum Fun - [this link opens on a new page] practice addition facts to 18 (Author - Kaye Maddox)
  16. Speed Grid: Addition - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10)
  17. Speed Grid: Subtraction - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10)
  18. Sum Sense (Addition) - Students practice single digit addition by dragging numbers to complete the sentence.
  19. Sum Sense (Subtraction) - Students practice single digit subtraction by dragging numbers to complete the sentence.
  20. Test the Toad - Add or subtract numbers from 1 to 15 by clicking on the numbered person.
Relate “counting on” and “counting back” to addition and subtraction and understand them as inverse operations.
0106.2.8
 
Add three single-digit numbers.
0106.2.9
 
Use models (such as discrete objects, connecting cubes, and number lines) to represent “part-whole,” “adding to,” “taking away from,” and “comparing to” situations to develop understanding of the meaning of addition and subtraction.
0106.2.10
  1. Base 10 - build blocks to create numbers with tens and ones - reinforces tally marks, number line, base ten blocks, and allows hundred blocks for advanced students
  2. Base 10 Blocks - exploring whole decimal numbers with blocks
  3. Compare Numbers - short interactive lesson using place value and number blocks
  4. Help Caillou Build a Train Track - When Callilou asks "Do you want to play with me?", click on the train. Match patterns of track pieces to let the passengers get to the train station.
  5. Trading Game - [this link opens on a new page] explore regrouping using place value blocks (Author - Sandi King) [designed for 3rd grade]
Recognize the “part-whole” relationship in representations of basic fractions such as ½ and ¼.
0106.2.11
  1. Fabulous Fractions - [this link opens on a new page] learn the concept of equal parts as related to fractions. (Author - Karen Chandler)
  2. Flowering Fractions - [this link opens on a new page] understand common fractions by using model representations. (Author - Roseanne Phillips)
  3. Fourths - What fraction of the rectangles are blue? - read the green section to review, scroll to the blue section for a practice game
  4. Fraction Bar - add a bar then break it into fractions, decimals, or percents
  5. Fraction Concentration - match fractions with shaded regions [concentration style game]
  6. Fraction Flags - design a flag using halves or quarters
  7. Fraction Flags - design a flag using thirds
  8. Fraction Painting - use a 2x2 grid, 3x3 grid, 4x4 grid, 5x5 grid, or a 6x6 grid
  9. Guess the Number - developing skills in halving and estimation
  10. I Want My Half - [this link opens on a new page] understand concrete and symbolic representations of fractions (Author - Sandi King)
  11. Percent Paint - students paint blocks on a 10x10 grid – use this as a whole group activity and ask students to paint fractions or percents.
  12. Shaded Portion - ten questions, shaded portions of a variety of shapes (Caution: some thirds are included)
Use various models to develop strategies for solving arithmetic problems.
0106.2.12
 
Solve problems that require addition and subtraction of numbers through 100.
0106.2.13
 
Use composition and decomposition of numbers to identify and discuss patterns.
0106.2.14
 
Represent whole numbers between 10 and 100 in groups of tens and ones.
0106.2.15
 
Represent whole numbers up to 100 on a number line.
0106.2.16
  1. Decimal Number Line - Identify and estimate decimal fractions on a number line. Move the pointer along the line, find a number between two others by looking at the next decimal place. Click on “Use the decimal number lines tool” at the bottom of the page.
  2. Estimate numbers on a number line - after students make their estimate you reveal the answer and display a new problem.
  3. Worksheet Generator - Print your own number line worksheets, you decide on the starting and ending numbers and the increment.
Use the number line to create visual representations of sequences (such as even numbers, tens, multiples of five).
0106.2.17
 
National Library of Virtual Manipulatives
  1. Number & Operations [Grades Pre-K-2]
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Algebra
Checks for Understanding (Formative/Summative Assessment)
6.3.1 | 6.3.2 | 6.3.3 | 6.3.4 | 6.3.5 | 6.3.6 | 6.3.7 | 6.3.8 | 6.3.9
Find repeating patterns on the number line, addition table, and hundreds chart.
0106.3.1
  1. Brenda's Bedroom Border - [this link opens on a new page] complete a pattern (Author - Paulette Boggs)
  2. Ghost Blasters - Click on ghosts that are multiples of ten. Click as many times as you can, you can get multiple points on each ghost.
  3. Give the Dog a Bone - use an interactive hundreds charts to find numbers
  4. Explore the Multiplication Table with Math Cats - an interactive hundreds chart
  5. Hundreds chart as an Excel workbook
  6. Missing Numbers - [this link opens on a new page] find the missing numbers in a sequence (Author - Carol Senn)
  7. Pattern Detectives - [this link opens on a new page] identify and extend patterns in a variety of settings, audio available. (Author - Sandi King)
  8. Patterns - this video lesson explains patterns, and then gives your students the chance to show understanding on several quizzes.
  9. Percent Paint - [this link opens on a new page] paint blocks on a 10x10 grid - use this as a whole group activity and ask students to paint fractions or percents.
  10. Rabbits - [this link opens on a new page] recall multiplication facts using a hundreds chart (Author - Kaye Maddox)
  11. Splat Square - This hundreds chart allows the selection of any number by clicking a color to splat then clicking on the number.
  12. Sum Fun - [this link opens on a new page] practice addition facts to 18 (Author - Kaye Maddox)
  13. Virtual Goose - You must match the egg the goose is sitting to one of the other four eggs. Caution, the eggs will have been turned.
  14. What Comes Next? - study repeating patterns and click on the one that continues the pattern
  15. Worksheet Generator - Print your own number line worksheets, you decide on the starting and ending numbers and the increment.
Determine a reasonable next term in a given sequence and describe the rule.
0106.3.2
  1. Miro on the Move - Miro the Mouse wants to visit the houses from 1 to 10, but one of the numbers is missing. Can you find which number is missing?
  2. Rabbit Takeaway - [click Continue to play the game] subtraction number sentences, rabbits are shown, some run away, find the number left
Use objects to illustrate the commutative property with basic facts and show that
subtraction is not commutative.
0106.3.3
  1. Sum Sense (Addition) - Students practice single digit addition by dragging numbers to complete the sentence. Students see that the order of the numbers added can be reversed giving the same sum.
Demonstrate understanding of the basic equation a + b = c by using objects to illustrate the number sentences (fact families) associated with any particular sum.
0106.3.4
 
Use various strategies to find unknowns in problems involving addition and subtraction.
0106.3.5
  1. Great Equations - Drag the correct numbers to complete given equations . Students select from three or four numbers to complete number sentences.
  2. Walrus World - [this link opens on a new page] learn strategies for solving real world problems (Author - Randy Russell)
Use objects to demonstrate the inverse relationship between addition and subtraction.
0106.3.6
 
Use the inverse relation between addition and subtraction to check arithmetic problems.
0106.3.7
 
Determine whether a number is odd or even by pairing objects.
0106.3.8
  1. Color Odd and Even Numbers - color the picture according to odd and even numbers - uses numbers greater than 100 [slide the color circles to produce colors, red and green make yellow]
  2. Even and Odd - [this link opens on a new page] read a story about Even and Odd [unavailable on 10/17/07]
  3. Ghost Blasters (Odd) - Click on ghosts that are odd numbers. Click as many times as you can, you can get multiple points on each ghost
  4. Ghost Blasters (Even) - Click on ghosts that are even numbers. Click as many times as you can, you can get multiple points on each ghost
  5. Me Too - [this link opens on a new page] classify whole numbers as odd or even. (Author - Jan Dykes)
  6. Odd/Even - count the objects and choose odd or even
  7. Odd or Even - drag and drop number tiles to the correct part of a Venn diagram
  8. Odd or Even - numbers up to 10, numbers up to 30, numbers up to 50, customize for any upper number you select - from FreeMathTest
    1. Worksheets to print are also available supporting instruction of this topic
  9. Twins - [this link opens on a new page] identify odd and even numbers. (Author - Sandi King)
Recognize that zero is the identity element for addition.
0106.3.9
 
National Library of Virtual Manipulatives
  1. Algebra [Grades Pre-K-2]
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Geometry & Measurement
6.4.1 | 6.4.2 | 6.4.3 | 6.4.4 | 6.4.5 | 6.4.6 | 6.4.7
Checks for Understanding (Formative/Summative Assessment)
Recognize and describe similarities and differences between 2-dimensional figures (geometric attributes and properties).
0106.4.1
  1. Ask Hannah - [this link opens on a new page] describe symmetry in two-dimensional shapes (Author - Julie Thompson)
  2. Mr. Mumble - [this link opens on a new page] take a look at how to describe two-dimensional shapes (Author - Julie Thompson)
  3. Zoe's Pet Shelter (Sesame Street) - Zoe has to group animals with similar characteristics. This will work best as a whole class activity. Caution! This game never ends!
Recognize 2- and 3-dimensional figures from different perspectives and orientations.
0106.4.2
  1. Geo Cleo - [this link opens on a new page] take a look at how to describe three-dimensional shapes (Author - Julie Thompson)
Model part-whole relationships and properties of plane and solid figures by combining two or more shapes to make a larger shape or by breaking apart an object into its smaller shapes.
0106.4.3
 
Identify 2-dimensional shapes as faces of 3-dimensional figures.
0106.4.4
 
Estimate and measure length using non-standard units (counting by using groups of tens and ones) to represent addition.
0106.4.5
  1. Are We There Yet? - [this link opens on a new page] select appropriate unit of measure (Author - Kaye Maddox)
  2. Centimeters - [this link opens on a new page] to nearest whole number (from FunBrain)
  3. Centimeters - [this link opens on a new page] to half centimeter (from FunBrain)
  4. Estimation of Length - this video lesson explains the difference between accurate measure and approximate measure, then gives your students the chance to make estimates based on a baseline.
  5. Inches - [this link opens on a new page] to nearest whole number (from FunBrain)
  6. Inches - [this link opens on a new page] to quarter inch (from FunBrain)
  7. The Ruler Game - Learn To Read A Ruler (inches only - increments from inches to sixteenths)
Recognize the essential role of units in measurement, and understand the difference between standard and non-standard units.
0106.4.6
 
Understand and use comparative words such as long, longer, longest; short, shorter, shortest; tall, taller, tallest; high, higher, highest.
0106.4.7
  1. Zoe's Pet Shelter (Sesame Street) - Zoe has to group animals with similar characteristics. This will work best as a whole class activity. Caution! This game never ends!
National Library of Virtual Manipulatives
  1. Geometry [Grades Pre-K-2]
  2. Measurement [Grades Pre-K-2]
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Data Analysis, Statistics, & Probability
Checks for Understanding (Formative/Summative Assessment)
6.5.1 | 6.5.2 | 6.5.3 | 6.5.4
Represent measurements and discrete data using concrete objects, picture graphs, and bar graphs.
0106.5.1
  1. Grapher - interactive column graph maker, students can change values and labels
  2. I Am Special - [this link opens on a new page] Picture graphs are used in real world situations as students organize information, record data, and use mathematical language to read and interpret the graphs. (Author - Sandi King)
  3. Kids Have Pets - [this link opens on a new page] learn about the parts of a bar graph and how to collect information (Author - Sandi King)
  4. Kinds Of Graphs - [this link opens on a new page] learn about various types of graphs [some of the forward buttons are missing, scroll down the page to see the next section](Author - Sandi King)
  5. Use Column Graphs to Answer Questions - data is displayed in column graphs and students must read the graph to answer questions
  6. Use Graphs to Answer Questions - (whole class activity to be used with projection) This Saxon math site uses pictographs or tally marks in the form of check marks. Graphs are sometimes repeated with new questions. Be careful!
Represent data in both horizontal and vertical form.
0106.5.2
 
Display data using appropriate titles and labels.
0106.5.3
 
Count and compare collected data.
0106.5.4
 
National Library of Virtual Manipulatives
  1. Data Analysis & Probability [Grades Pre-K-2]
Review Help
Daily Questions
  1. Daily Questions - to be given three times per week to serve as a ten to fifteen minute (approximate) review of practice test items and critical thinking (a 135 page document) This is an Sdobe Acrobat document
Practice Tests
  1. Houghton Mifflin Mathematics Test Prep Practice - [this link opens on a new page] tests, organized by chapter


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