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Reading
Expand oral language through vocabulary
instruction and experiences. K.1.1 a
Rapid
Naming - How fast can you name an object, a letter, a color, a number?
Get your hand on the mouse and get ready! Shockwave needed. A letter
is named and you must find it and click it with your mouse. This game
is excellent for practicing colors, numbers and letters.
Recognize
the difference between formal and informal languages. K.1.2 d
Identify
labels, logos, and signs in the environment (e.g., job instructions, room labels,
poison and danger signs/labels). K.1.3 a
Bike Safety
- If you will be riding your bike or in-line skating by the side of a road, you
will need to know what these traffic signs and signals mean
Understand that a phoneme is one
distinct sound. K.1.4 a
Letterella - Meet the letters of the alphabet. Listen as Letterella sings each letter and pronounces each phoneme in words beginning with the letter
Phoneme
Match - Students listen to parts of word and use domino game style to match
up the same phonemes.
Phonics
Inventory - Students need to be individually assessed so that they can be
grouped according to instructional needs. That is the purpose of the tool. Check
your students for their phoneme readiness for reading.
Sound Check
- Interactive test to evaluate a child's ability to recognize phonemes
Write
a Postcard - Help Salty Sam with his vowels. In the first sentence, click
on the focus phonemes. When you have got them all right, the next sentence appears
but this time there are gaps in the words. Drag the vowel phoneme with the correct
spelling into the gap in the word.
Use sound
stretching of one syllable words to identify each phoneme (cat, /c/, /a/, /t/). K.1.4 b
Use
sound blending of each separately spoken phoneme to make meaningful word (/m/,
/o/, /m/ to mom). K.1.4 c & Segment
one-syllable words into individual sounds and blend the sounds into whole words. K.1.4 d
Blending
words together- Blender says word and student must choose the beginning
sounds and ending sounds separately to be blended together. This site
is from BBC and makes it a bit difficult for some children to understand
the words.
Blending words
together- - Football players blend beginning sounds and ending
sounds together to produce the word. See if your student can figure
out the word before the two collide!
Handwriting
For Kids - Practice sheets for K and 1st grade writing. Sheets include
single letters, letter blends, common words such as days of the week,
months of the year,number words, color words and much, much more!
Poem
Pack - Ten colorful poems with animation, audio and activities -
featuring Daisy the snail, the toad and the goat, and friends. Read
it, Hear it, search for sounds, and find words concentrating on vowel
blends.
Phonics-Word
Builder – Three dozen different combining sound activities
are available in the following categories; abc’s, short vowels,
long vowels, other vowels, beginning consonants and final consonants.
Word parts are read individually, blended, and then followed by a sentence
accompanied by an illustration. Ignore the registration screen that
pops up, select
to go directly to the activity.
See
'N Spell - Students click and drag letters into the box to spell
the words that correspond to the pictures. A very good activity with
many skills such as plurals, long vowels, short vowels, blends and digraphs.
Recognize and produce rhyming words. K.1.4 e
Animal
Muddle - Listen to Foxy Dancer's animal rhyme at The Little Animals
Activity Centre.
Recognize
words that have same beginning and ending sounds. K.1.4 f
Alphabet
Goop - stir the goop and then match what comes out to one of two
letters
Beginning
Letters - ten questions, select the letter begins the word of the
object shown
Beginning
Phonics - Listen to the beginning sound that you select and find
the pictures that start with that letter.
Begins
With - students are presented with a picture on which there are
objects whose names begin with one of three letters. click to select
Blending
words together- Blender says word and student must choose the beginning
sounds and ending sounds separately to be blended together. This site
is from BBC and makes it a bit difficult for some children to understand
the words.
Dosity - Dositey.com
is an educational web site serving the students, teachers, and parents
of the K-12 community. There are three levels of phonics interactive
activities.
Level
One - shows a picture and the student is to pick the correct
word
Level
Two - prompts the student to add the beginning sound to the
word to go along with the picture
Level
Three - requires the student to type the word that goes with
the picture with a word bar above with the spellings
First
Sounds - from Little Animals Activity Centre - Digby Mole's Word
games (choose level 1, 2, or 3)
End Sounds
- from Little Animals Activity Centre - Digby Mole's Word games (choose
level 1, 2, or 3)
Literacy
Center - A great site for pre-K to first grade. Activities with
colors, numbers, letters, shapes and words. This site is translated
in Spanish, Dutch, French and English; and also has a typing component
in the keyboard section.
Alphabet
Zoo - Click on partner letters to place baby animals into their
proper homes in the zoo.
Alphabetize
- (FunBrain) connect dots in alphabetical order to complete a drawing
[all letters present]
Alphabetize
- (FunBrain) connect dots in alphabetical order to complete a drawing
[some letters missing]
The Book
Game - Organize the out of order books. Click on the picture of
the books to play. Click each book to put it in alphabetical order.
Haunted
Alphabet - [headphones needed] Find
the hidden alphabet in a spooky setting.
Letter
Recognition - ten questions, capital letters, find the missing letter
Letter
Recognition - ten questions, capital and lowercase letters, only
part of the alphabet, find the missing letter
Letter
Recognition - ten questions, capital and lowercase letters, all
of the alphabet, find the missing letter
Match
the Letters - Find the letter that matches the letter on the right
and type it.
Memory Match
- Match capital to small letters in the concentration game style to
reveal a surprise picture. As matches are made they are reinforced on
a chalkboard, writing down the matches so the student can go back and
read the matches later. [concentration style game]
Use letter-sound matches to decode
simple words. K.1.5 c
Frog Jump - Click on the flower to hear a sound. Listen to the flashing lily
pads and click on the one that matches the flower. If you click the right lily
pad, the frog will jump one step closer to his home. The closer the frog gets
to home, the quicker the sounds play.
Match
Sounds - In the memory game, listen carefully and find the matching sounds
made by the animals. Click on the window to make the animal appear and hear its
sound. Click on the other windows to find its match.
Understand
that as letters of words change, so do the sounds (alphabetic principle). K.1.5 d
Bear
Wear - Help Bear get dressed by listening to the letter sound and selecting
the shirt that matches the sound.
Recognize
that intonation and volume of voice assist with meaning (Go Now! or Go Now?). K.1.6 b
Begin
to use word families and word walls. K.1.7 d
Word
Wall Activities - A word wall is a systematically organized collection of
words displayed in large letters on a wall or other large display place in the
classroom. It is a tool to use, not just display. Word walls are designed to promote
group learning and be shared by a classroom of children. Check here for ideas
on how to use your word wall interactively.
Read
some words by sight (e.g., the, has, an, can, run, and color and number words). K.1.7 e
Choose
Color Words - Match the crayon color and name to the color of the
animal
Five
Hungry Crocodiles - Each make a wish. You will help them by clicking
on the matching color.
Fuzzy Lion Ears-
Find the missing letter and click on it You'll find partially-written
words with accompanying pictures. As Leona presents each one, she'll
say the word. Choose from three different letters to make the word.
Click on the blue arrow to get started.
Bear
Wear - Help Bear get dressed by listening to the letter sound and selecting
the shirt that matches the sound.
Letter
Pop - Listen for the letter name and click on that letter.
Memory
- In the memory game, listen carefully and find the matching animal sounds.
Click on the window to make the animal appear and hear its sound. Click on the
other windows to find its match. When you match all of the sounds, play again
or go to the next level.
Make predictions about a story. K.1.8 c
And
Then... - Look at each picture, and then underline the sentence that tells
what will probably happen next. (K-2)
End
the Story - Cut out the pictures on the bottom of the page. Decide which picture
goes with each story. Paste the pictures on the page. Color the pictures. (K-2)
Follow
the Clues - a graphic organizer to help your students make predictions
about a story (K-2 and 3-5 activities included)
Three
Stories from the Little Animals Activity Centre - The stories are read
to students, and choices must be made during the story. Use these as whole class
activities and ask for predictions.
Little
Blue and Little Yellow - this lesson plan is designed to be used with
the first of Leo Lionni’s picture books. Practice at predicting is one of
the activities included. (K-2)
Story
Board - a graphic organizer to help your students make predictions
about a story (K-2 and 3-5 activities included)
Use
Predictions to Help Kids Think Deeply about Books - Predicting involves
more than trying to figure out what happens next. As kids find evidence
to form hunches, they also ask questions, recall facts, reread, skim,
infer, draw conclusions, and, ultimately, comprehend the text more fully.
(K-2) Charting Predictions
What
Will Happen Next? - Look at each picture. Draw what you think will happen
next (K-2)
Use illustrations
to preview a story or poem. K.1.8 d
Tell Your Own Neighborhood
Story - Click on three pictures and then make your own story. What would
happen first, next, and last?
Participate
in the creation of graphic organizers (e.g., KWL, charts). K.1.8
e
Graphic
Organizers - great resource for sheets on organizing information
Predict what will happen next as
the story is shared. K.1.9 a.3
Three Stories from the Little Animals Activity Centre
- The stories are read to students, and choices must be made during
the story. Use these as whole class activities and ask for predictions.
Copy
Cat Jack is like the Simon game. The game starts off with one color and adds
a new color when you repeat the order correctly. How good is your memory?
Memory
- In the memory game, listen carefully and find the matching animal sounds.
Click on the window to make the animal appear and hear its sound. Click on the
other windows to find its match. When you match all of the sounds, play again
or go to the next level.
Sequencing
Sentences - For beginner readers. By using your mouse, put the words in the
sentence in order so Monkey can cross the bridge. You might want to secure some
headphones before using this site.
Draw conclusions based on the evidence
in the story. K.1.9 b.3
Use
pictures to discuss the main idea. K.1.9 b.4
Tale
of Peter Rabbit – Click on What’s Going On
and then answer questions about each picture.
Tell Your
Own Neighborhood Story - Click on three pictures and then make your
own story. What would happen first, next, and last?
Use
common illustrations to gain meaning from text. K.1.11 b
It's
Bath Time - Choose the appropriate images from a selection of three, to help
the kid get his bath started.
Tale
of Peter Rabbit – Click on What’s Going On and
then answer questions about each picture.
Put in time order the events in
a story (e.g., using books, videos, and films). K.1.13 i
Memory
- In the memory game, listen carefully and find the matching animal sounds.
Click on the window to make the animal appear and hear its sound. Click on the
other windows to find its match. When you match all of the sounds, play again
or go to the next level.
Sequencing
Sentences - For beginner readers. By using your mouse, put the words in the
sentence in order so Monkey can cross the bridge. You might want to secure some
headphones before using this site.
Incorporate
illustrations and/or photographs. K.2.6 b
Express thoughts, feelings and
experiences through illustrations, dictation or writing. K.2.7 b
Dictate
a new ending to a story. K.2.10 a
Tell
Your Own Neighborhood Story - Click on three pictures and then make up your
own story. What would happen first, next, and last?
Use repetitive text to reenact or retell
stories. K.2.10 b
The Old
Lady poem in rebus form from Enchanted Learning
Retell stories using illustrations. K.2.10 d
I
Can Wash Dishes - The pictures on this sheet are supposed to tell a
story but are in the wrong order.
Picture
Sentences - (Scroll past the membership information) Online worksheets.
Can be used as a class teaching tool. Look at the picture. Tell which sentence
tells about the picture. Good for beginning readers. Also a section on Look and
Write. Look at the picture and write a sentence that describes the picture.
Tell
Your Own Neighborhood Story - Click on three pictures and then make up your
own story. What would happen first, next, and last?
Product
Write to acquire and exhibit knowledge
(e.g., own name-first and last, letters, and numbers). K.2.2 a
Write to entertain and inform (e.g.,
experience stories, pictures, and shared writing). K.2.2 b &
c
Represent
spoken language with illustrations and temporary and/or conventional spelling. K.2.3 a
Write
consonant-vowel-consonant words with teacher assistance. K.2.3 b
Activity
sheets (c-v-c words) find the missing letter; n,
g,
d,
m,
p,
a,
e,
i,
o,
and u
More
Activity sheets (c-v-c words) practice the following; n,
g,
d,
m,
p,
a,
e,
i,
o,
and u
Chicken Stacker: try to stack
five hens by clicking on words with the featured vowel in them
Use correct verb and
verb tense in sentences when speaking (present and past). K.3.1 b
Form
legible upper and lower case letters. K.3.2 a
Writing
the Alphabet - Zaner-Bloser letters, showing student how to form
letters, capital and small with tablet line placement. Scroll
to the bottom of this page to find the Writing the Alphabet link. Click
on the word Play.
Tracing Paper
- Type in your child's name or any word. The program automatically
opens a new window and then fills the page of the name or words to be
printed and traced.
Handwriting For Kids - Practice sheets for KK and 1st grade writing.
Sheets include single letters, letter blends, common words such as days
of the week, months of the year,number words, color words and much,
much more!
Use appropriate capitalization
when writing names. K.3.2 c
Recognize ending punctuation marks for
statements and questions. K.3.2 d
Tale
of Peter Rabbit – Click on Word Order and then drag the words to make
a sentence to recognize ending punctuation. Each of the 15 sentences
have three parts.
Recognize capitalization at the
beginning of sentences. K.3.2 e
Tale
of Peter Rabbit – Click on Word Order and then drag the words to make
a sentence to recognize capitalization. Each of the 15 sentences
have three parts.
Trace and reproduce letters and
words correctly. K.3.2 f
Dynamic
Tracer Pages - Modern Manuscript (D'Nealian) or Standard (Zaner-Bloser) Font
Tracer
Pages - alphabet sheets, colors sheets, and numbers sheets
Tracing
Paper - Type your child's name or any word. The program automatically opens
a new window and then fills the page of the name or words to be printed and traced.
Attempt to spell simple words using
pre- to early-phonetic knowledge, sounds of the alphabet, and knowledge of letter
names. K.3.3 a
Look,
Cover & Spell - This spelling site has 30 pre-built lists of words, but
you can create your own list. Double-click any word on the list and type a word
appropriate for your grade level. Your student gets to see the word, then it is
covered and they must type the correct spelling.
Spelling
- Alien Scavenger
Hunt: Letter Bugs - Use the mouse to click on letters that make up the word
you hear. From Game Goo (learning that sticks)
Spelling
- Alien Scavenger
Hunt: Space Trash - Use the mouse to click on letters that make up the word
you hear. From Game Goo (learning that sticks)
Spelling
- Fearless Frieda
- Use the keyboard to spell the words Frieda says. Three
letter words on level one, four letter words on level 2. - From Game Goo (learning
that sticks)
Spelling
- Fearless
Frieda the Big Kahuna - Use the keyboard to spell the
words Frieda says. Frieda starts with four letter words in this game. - From Game
Goo (learning that sticks)
Spelling
Words - Click the letters in a word and then put the letters in order, like
refrigerator magnets!
Spell own first and last name.
K.3.3 b
Names
- How many things can you do with a name to help a child recognize and spell
his/her name? Well, check this out!
Tracing
Paper - Type your child's name or any word. The program automatically opens
a new window and then fills the page of the name or words to be printed and traced.
Use logical words and appropriate
word order to complete sentences or to respond to questions. K.3.4
b